Hello, I’m Alfredo Sasso, a Game Designer with experience in indie development, freelance work and teaching. I thrive in teams where constant communication is key, and I’m a naturally curious person who applies that mindset to game design by exploring different genres, learning from each project, and turning challenges into rewarding outcomes.
My experience spans designing combat systems, core mechanics, progression and balance for projects like OveRRooT and Echoes of the Husk, as well as teaching Game Design at Quasar Institute. I love turning ideas into playable experiences and sharing knowledge with students and peers through hands-on tasks, playtests and constructive feedback.
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