Hello, I’m Alfredo Sasso, a Game Designer with experience in indie development, freelance work and teaching. I thrive in teams where constant communication is key, and I’m a naturally curious person who applies that mindset to game design by exploring different genres, learning from each project, and turning challenges into rewarding outcomes. My experience spans designing combat systems, core mechanics, progression and balance for projects like OveRRooT and Echoes of the Husk, as well as teaching Game Design at Quasar Institute. I love turning ideas into playable experiences and sharing knowledge with students and peers through hands-on tasks, playtests and constructive feedback.

Alfredo Sasso

Hello, I’m Alfredo Sasso, a Game Designer with experience in indie development, freelance work and teaching. I thrive in teams where constant communication is key, and I’m a naturally curious person who applies that mindset to game design by exploring different genres, learning from each project, and turning challenges into rewarding outcomes. My experience spans designing combat systems, core mechanics, progression and balance for projects like OveRRooT and Echoes of the Husk, as well as teaching Game Design at Quasar Institute. I love turning ideas into playable experiences and sharing knowledge with students and peers through hands-on tasks, playtests and constructive feedback.

Available to hire

Hello, I’m Alfredo Sasso, a Game Designer with experience in indie development, freelance work and teaching. I thrive in teams where constant communication is key, and I’m a naturally curious person who applies that mindset to game design by exploring different genres, learning from each project, and turning challenges into rewarding outcomes.

My experience spans designing combat systems, core mechanics, progression and balance for projects like OveRRooT and Echoes of the Husk, as well as teaching Game Design at Quasar Institute. I love turning ideas into playable experiences and sharing knowledge with students and peers through hands-on tasks, playtests and constructive feedback.

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Language

English
Advanced
Italian
Fluent
Spanish; Castilian
Beginner

Work Experience

Game Designer at OveRRooT
January 1, 2021 - January 1, 2024
Involved in the development process from start to finish for an action platformer sci-fi PC game released on Steam; analyzed competitors to understand market niche; responsible for the combat design (player actions); designed and balanced the game’s score system; coordinated playtest sessions and gathered feedback; represented the project at conventions (Gamesweek, Comic-Con, Svilupparty).
Game Designer at OveRRooT
January 1, 2024 - Present
Lead design work for Echoes of the Husk, a singleplayer survival horror set in the golden age of piracy; focused on translating pirate feeling into gameplay through combat design and core mechanics; pitched the game to publishers; contributed to the vertical slice development.
Game Design Lecturer at Quasar Institute
January 1, 2025 - Present
3rd-year Game Design lecturer teaching advanced theory; organized practical tasks to sharpen student skills; provided feedback on theses and game demos; prepared exams to assess knowledge.
Game Designer at Catbal RPG Game
January 1, 2025 - Present
RPG multiplayer PvP/PvE playable through Telegram text; designed core mechanics (character stats, items, PvE enemies, combat, PvP interactions); managed progression and economy; balanced RNG (item drops, enemy spawns).

Education

High School Diploma at Nautico G. Caboto - Gaeta (LT)
January 1, 2014 - January 1, 2019

Qualifications

Game Design Masterclass
January 1, 2019 - January 1, 2022
Game Design Masterclass Certificate
January 1, 2019 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Education