I’m Al Garcia, a Raleigh-based simulation and game design artist specializing in 3D modeling, animation, and gameplay development. I recently earned a B.A. in Simulation & Game Design from William Peace University and have hands-on experience creating 3D props, monsters, environments, and animation assets using Maya, Unreal Engine, Unity, and Substance Painter. I thrive in collaborative settings and enjoy turning creative ideas into cohesive gameplay experiences.
With a background as a Signal Support Systems Specialist in the U.S. Army, I bring strong problem-solving and teamwork skills, along with technical troubleshooting know-how. I’ve contributed to projects like Iron Vow and Dark Times, focusing on asset creation, level design, and sound integration, and I’m excited to continue growing as a designer and developer in the gaming and simulation spaces.
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