I'm Al Garcia, a Raleigh-based simulation and game design artist specializing in 3D modeling, animation, and gameplay development. I recently earned a B.A. in Simulation & Game Design from William Peace University and have hands-on experience creating 3D props, monsters, environments, and animation assets using Maya, Unreal Engine, Unity, and Substance Painter. I thrive in collaborative settings and enjoy turning creative ideas into cohesive gameplay experiences. With a background as a Signal Support Systems Specialist in the U.S. Army, I bring strong problem-solving and teamwork skills, along with technical troubleshooting know-how. I've contributed to projects like Iron Vow and Dark Times, focusing on asset creation, level design, and sound integration, and I'm excited to continue growing as a designer and developer in the gaming and simulation spaces.

Al Garcia

I'm Al Garcia, a Raleigh-based simulation and game design artist specializing in 3D modeling, animation, and gameplay development. I recently earned a B.A. in Simulation & Game Design from William Peace University and have hands-on experience creating 3D props, monsters, environments, and animation assets using Maya, Unreal Engine, Unity, and Substance Painter. I thrive in collaborative settings and enjoy turning creative ideas into cohesive gameplay experiences. With a background as a Signal Support Systems Specialist in the U.S. Army, I bring strong problem-solving and teamwork skills, along with technical troubleshooting know-how. I've contributed to projects like Iron Vow and Dark Times, focusing on asset creation, level design, and sound integration, and I'm excited to continue growing as a designer and developer in the gaming and simulation spaces.

Available to hire

I’m Al Garcia, a Raleigh-based simulation and game design artist specializing in 3D modeling, animation, and gameplay development. I recently earned a B.A. in Simulation & Game Design from William Peace University and have hands-on experience creating 3D props, monsters, environments, and animation assets using Maya, Unreal Engine, Unity, and Substance Painter. I thrive in collaborative settings and enjoy turning creative ideas into cohesive gameplay experiences.

With a background as a Signal Support Systems Specialist in the U.S. Army, I bring strong problem-solving and teamwork skills, along with technical troubleshooting know-how. I’ve contributed to projects like Iron Vow and Dark Times, focusing on asset creation, level design, and sound integration, and I’m excited to continue growing as a designer and developer in the gaming and simulation spaces.

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Experience Level

Intermediate
Intermediate

Language

English
Fluent

Work Experience

Graphic Design Intern at GBCS, USA
January 1, 2024 - January 1, 2024
Designed and animated characters for branding; collaborated on visual concepts to improve engagement; contributed to visual branding assets and marketing materials for campaigns.
Signal Support Systems Specialist at U.S. Army
January 1, 2020 - January 1, 2022
Maintained LAN/WAN networks; diagnosed and resolved system issues; repaired communication equipment to ensure reliable mission communications.

Education

Bachelor of Arts at William Peace University
January 11, 2030 - January 1, 2024
Associate of Applied Science at Wake Technical Community College
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services