Hi, I’m Ali Haider, a Unity Game Developer specializing in Unity (WebGL and mobile), C#, AR/VR, and multiplayer with Photon. I enjoy turning ideas into performant, store-ready titles and leading small cross-functional teams from concept to launch. I have strong experience with performance tuning, CI/CD pipelines, PlayFab and Firebase backends, and building automated tooling to streamline asset pipelines and QA. I’m comfortable mentoring juniors and delivering production-ready features on tight timelines.

Ali Haider

Hi, I’m Ali Haider, a Unity Game Developer specializing in Unity (WebGL and mobile), C#, AR/VR, and multiplayer with Photon. I enjoy turning ideas into performant, store-ready titles and leading small cross-functional teams from concept to launch. I have strong experience with performance tuning, CI/CD pipelines, PlayFab and Firebase backends, and building automated tooling to streamline asset pipelines and QA. I’m comfortable mentoring juniors and delivering production-ready features on tight timelines.

Available to hire

Hi, I’m Ali Haider, a Unity Game Developer specializing in Unity (WebGL and mobile), C#, AR/VR, and multiplayer with Photon. I enjoy turning ideas into performant, store-ready titles and leading small cross-functional teams from concept to launch.

I have strong experience with performance tuning, CI/CD pipelines, PlayFab and Firebase backends, and building automated tooling to streamline asset pipelines and QA. I’m comfortable mentoring juniors and delivering production-ready features on tight timelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Lead Unity Developer at Royal Cyber Inc
August 1, 2022 - September 9, 2025
Led R&D delivering MVPs for AR/VR on the Oculus Quest 2. Guided AR floor tiling and VR supermarket projects, coordinating cross-functional efforts and ensuring robust, scalable Unity implementations.
Unity Game Developer at The GameStorm Studios - Pakistan
April 1, 2021 - September 9, 2025
Contributed to the development of high-quality fighting games for Android and iOS, collaborating within a team to implement core gameplay systems and features.
Unity Game Developer at Caracal Conclave Studios – US Based
January 1, 2021 - September 9, 2025
Led development of a PC golf game, implementing procedural map generation, UI design, and 3D mathematics.
Lead Unity Developer at Zeltatech - Remote
September 1, 2024 - September 9, 2025
Led the Unity team for gamingarcade.io, a web3-based online gaming platform. Mentored juniors, integrated front-end with Unity, and developed Unity tools for encryption, optimization, and mobile/joystick controls.
Lead Unity Developer at Pixelfield - London, UK
May 1, 2024 - Present
Currently leading Unity development for an AR game project, overseeing architecture, code quality, AR feature integration, performance optimization, and team leadership.
Lead Unity Developer at Pixelfield
May 1, 2024 - Present
AR game project; architectural design, code reviews, AR feature integration, and performance optimization; mentoring the development team.
Lead Unity Developer at Zeltatech
September 30, 2024 - September 17, 2025
Led Unity team building gamingarcade.io, a web3-based platform; integrated front-end with Unity; developed Unity tools for encryption, optimization, and mobile/joystick controls.
Lead Unity Developer at Royal Cyber Inc
August 31, 2022 - September 17, 2025
Spearheaded MVP delivery focused on AR/VR for Oculus Quest 2; projects included an AR real-time floor tiling app and a VR supermarket experience.
Unity Game Developer at The GameStorm Studios
April 30, 2021 - September 17, 2025
Contributed to the development of high-quality fighting games for Android and iOS, focusing on gameplay, UI design, and optimization.
Lead Unity Developer at Caracal Conclave Studios
January 31, 2021 - September 17, 2025
Led the development of a PC golf game; implemented procedural map generation, UI design, and 3D mathematics.
Lead Unity Developer at Pixelfield
May 1, 2024 - Present
Led a 6-developer, 3-artist team to develop a web game (launched Feb 2025) and port it to Android/iOS (published Sep 2025); achieved 1,000+ combined downloads and a 5.0 store rating. Served as Lead Unity Developer for an AR project; shipped 10+ AR feature releases and 15+ production builds, reducing time-to-market by 35%. Refactored build pipeline/CI with Addressables and automated asset pipeline, cutting build times 40%, QA turnaround 48%, download size 22% and runtime memory 35%. Introduced CI checks and code-review standards and mentored 5 junior/mid developers (2 promoted), lowering production regressions 50% and post-release hotfixes 30%.
Senior Unity Developer at Zeltatech
September 1, 2024 - October 24, 2025
Directed a 5-engineer, 2-designer team to build and launch gamingarcade.io MVP and 10 feature updates in 11 months. Engineered front-end and Unity communication and Web3 wallet integrations, reducing QA integration issues 55% and enabling secure in-game transactions. Built Unity editor tools (encryption, asset optimizer, mobile/joystick inputs) and tuned runtime performance—cutting manual asset prep 70%, build size 28%, raising framerate 25% and lowering memory spikes 33%.
Mid-Level Unity Developer at Royal Cyber Inc
August 1, 2024 - October 24, 2025
Led an R&D team of 2 to deliver 3 Oculus Quest 2 MVPs (AR/VR), accelerating prototype into MVP time 30% and achieving 90% on-time sprint delivery via Agile. Created automated test pipelines (≈85% coverage), cutting manual QA effort 60% and reducing production crashes/high-priority defects 45% pre-release.
Unity 3D Game Developer at The GameStorm Studios
April 1, 2021 - October 24, 2025
Contributed to 3 fighting titles for Android/iOS; coded core combat systems and levels that increased play session length ~15% in playtests. Produced 8+ C# prototypes to validate features (cutting iteration time 50%) and tuned gameplay to reduce bug reopen rate 35%.
Junior Unity Game Developer at Caracal Conclave Studios
January 1, 2021 - October 24, 2025
Implemented procedural map generation, UI and 3D math systems for a PC golf title; delivered a reusable pipeline that cut level-creation time 60% and reduced physics glitches 50%. Optimized rendering (avg FPS +35%, GPU memory use -30%) and integrated 3 third-party APIs/plugins, shortening dev effort for those features 40%.

Education

BS in Computer Science at Habib University
January 1, 2016 - January 1, 2020
A Level at WHALES College
January 1, 2013 - January 1, 2015
O Level at WHSS
January 1, 2011 - January 1, 2013
MSc in Computing (Artificial Intelligence and Robotics) at De Montfort University, Leicester, UK
January 1, 2022 - January 1, 2023
O Level at WHSS
January 1, 2011 - January 1, 2013
A Level at WHALES College
January 1, 2013 - January 1, 2015
B.S. in Computer Science at Habib University
January 1, 2016 - January 1, 2020
MSc in Computing (Artificial Intelligence and Robotics) at De Montfort University, Leicester, UK
January 1, 2022 - December 31, 2023
Master of Science Computing (Artificial Intelligence and Robotics) at De Montfort University - Leicester, United Kingdom
January 11, 2030 - September 1, 2023
Bachelor of Science Computer Science at Habib University - Karachi, Pakistan
January 11, 2030 - September 1, 2020

Qualifications

Kaavish Award for Best Final Year Project (IEEE paper on GOAP)
January 11, 2030 - September 9, 2025
Kaavish Award for Best Final Year Project
January 11, 2030 - September 17, 2025
Best Final Year Thesis Award
January 11, 2030 - October 24, 2025
IEEE Kaavish Award (GOAP NPC system)
January 11, 2030 - October 24, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other