Hi, I'm Yalcin Alioglu, a 3D Character Animator focused on gameplay-ready animation for video games. I specialize in creating believable locomotion, combat, creature, telekinesis, and first-person perspective (FPP) animations, primarily in Blender. I bring animations into Unreal Engine using animation blueprints, blend spaces, and state machines, and I also work with Unity for gameplay systems.

Yalcin Alioglu

Hi, I'm Yalcin Alioglu, a 3D Character Animator focused on gameplay-ready animation for video games. I specialize in creating believable locomotion, combat, creature, telekinesis, and first-person perspective (FPP) animations, primarily in Blender. I bring animations into Unreal Engine using animation blueprints, blend spaces, and state machines, and I also work with Unity for gameplay systems.

Available to hire

Hi, I’m Yalcin Alioglu, a 3D Character Animator focused on gameplay-ready animation for video games. I specialize in creating believable locomotion, combat, creature, telekinesis, and first-person perspective (FPP) animations, primarily in Blender.

I bring animations into Unreal Engine using animation blueprints, blend spaces, and state machines, and I also work with Unity for gameplay systems.

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Work Experience

Freelance 3D Character Animator at Self-Employed
January 1, 2023 - November 25, 2025
Game-ready locomotion, combat, creature and ability animations; Blender to Unreal workflow; Retargeting, rig fixes, animation cleanup.
3D Animator at Pokuch
November 15, 2025 - November 15, 2025
Created character animations for game prototypes; Worked closely with designers and programmers; Developed locomotion and combat animations
2D/3D Animator at Dü_lerevi
January 1, 2023 - January 1, 2023
Produced stylized 2D and 3D animations for media projects

Education

Public Relations & Advertising at Trabzon University
January 11, 2030 - November 25, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment