Available to hire
Hi, I’m Yalcin Alioglu, a 3D Character Animator focused on gameplay-ready animation for video games. I specialize in creating believable locomotion, combat, creature, telekinesis, and first-person perspective (FPP) animations, primarily in Blender.
I bring animations into Unreal Engine using animation blueprints, blend spaces, and state machines, and I also work with Unity for gameplay systems.
Experience Level
Work Experience
Freelance 3D Character Animator at Self-Employed
January 1, 2023 - November 25, 2025Game-ready locomotion, combat, creature and ability animations; Blender to Unreal workflow; Retargeting, rig fixes, animation cleanup.
3D Animator at Pokuch
November 15, 2025 - November 15, 2025Created character animations for game prototypes; Worked closely with designers and programmers; Developed locomotion and combat animations
2D/3D Animator at Dü_lerevi
January 1, 2023 - January 1, 2023Produced stylized 2D and 3D animations for media projects
Education
Public Relations & Advertising at Trabzon University
January 11, 2030 - November 25, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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