Hi, I’m Alireza Tabasi, a Senior Unity Game Developer with over 10 years of experience shipping more than 20 projects across 2D and 3D genres. I’m passionate about clean architecture, scalable multiplayer systems, performance optimization, and delightful UX that make players come back for more. I enjoy collaborating with designers, artists, and back-end engineers to turn ideas into robust, maintainable game-play systems. I’m open to B2B contracts and fully remote roles, and I bring a proactive, problem-solving mindset and a love of learning new technologies.

Alireza Tabasi

Hi, I’m Alireza Tabasi, a Senior Unity Game Developer with over 10 years of experience shipping more than 20 projects across 2D and 3D genres. I’m passionate about clean architecture, scalable multiplayer systems, performance optimization, and delightful UX that make players come back for more. I enjoy collaborating with designers, artists, and back-end engineers to turn ideas into robust, maintainable game-play systems. I’m open to B2B contracts and fully remote roles, and I bring a proactive, problem-solving mindset and a love of learning new technologies.

Available to hire

Hi, I’m Alireza Tabasi, a Senior Unity Game Developer with over 10 years of experience shipping more than 20 projects across 2D and 3D genres. I’m passionate about clean architecture, scalable multiplayer systems, performance optimization, and delightful UX that make players come back for more.

I enjoy collaborating with designers, artists, and back-end engineers to turn ideas into robust, maintainable game-play systems. I’m open to B2B contracts and fully remote roles, and I bring a proactive, problem-solving mindset and a love of learning new technologies.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
Persian
Fluent

Work Experience

Lead Unity Developer at Intraverse Karting
July 1, 2024 - Present
Lead development for a cross-platform 3D online multiplayer arcade racing kart game using Photon Fusion, supporting Windows PC, WebGL, Android, and macOS. Documented matchmaking algorithms and player session management workflows. Built scalable LiveOps pipelines with PlayFab and Photon Fusion for server management and content updates. Implemented a UI navigation system with smooth screen transitions and state preservation, plus a dynamic dialog system for notifications and errors. Integrated Unity's New Input System for multiple devices and created dynamic UI bindings to adapt controls per device. Designed data-driven kart customization using ScriptableObjects for flexible content updates. Directed artists on visuals and VFX, and contributed as a technical artist with custom particle systems and shaders. Implemented Asset Bundle System for dynamic content updates.
Senior Unity Developer at Papata Game Studio
January 1, 2023 - June 1, 2024
Led the Backgammon Lord game client development in C# within Unity. Cleaned up project structure, upgraded Unity, and updated plugins/SDKs. Built a robust localization system to enhance accessibility for a global audience. Implemented portrait-mode Core Skills and contributed to architecture decisions for maintainability and scalability.
Senior Unity Developer at Rovoox
September 1, 2022 - December 1, 2022
Integrated two unique mini games as in-game events, wired LiveOps data from Firebase, and developed asset bundles. Implemented gameplay logic, setup UI and VFX/animations with DoTween, and participated in project meetings while coordinating with design, art, and backend teams.
Unity Developer at Tus Institute
February 1, 2019 - April 1, 2022
Galaxy Academy Educational App: Reengineered the app for scalability, added localization support, and restructured the architecture with a multilayer MVC-like approach. Enabled REST API communication for LiveOps and content, employed Zenject for modularity, redesigned UI/UX, implemented a custom video player, and performed debugging and profiling to optimize performance on mobile devices.
Unity Developer at Those Awesome Guys
May 1, 2021 - July 1, 2021
Haggling game: Implemented core gameplay systems including inventory, dialogue, and haggling mechanics, authored in-code animations, fixed bugs, and prepared builds for Windows; collaborated closely with design and art teams.
Unity Developer at Mandi Game Studio
August 1, 2018 - January 1, 2019
Refah AR Game: Co-developed an AR experience for marketing, authored gameplay mechanic scripts, implemented multi-scene management, built level-creation tools, and contributed to game design and visuals.
UI Programmer at Master Mind Game Studio
May 1, 2018 - July 1, 2018
In Siege (First Person Shooter): Redesigned the main menu UI/UX for better readability, developed navigation scripts for menu sections, and created a procedural image generator for shop items to streamline asset management.
Intern Unity Developer at Pouran Barzin Ariya
March 1, 2014 - May 1, 2014
Recyclone: Brainstormed game concepts, created three distinct game mechanics from scratch, translated ideas into code, designed graphic assets, and tested the game on Android devices.
Unity Developer at True Dream Game Studio
September 1, 2015 - February 1, 2016
Days of Resistance (Tower Shooter): Wrote gameplay scripts, built an engine tool to facilitate level design, created VFX, configured sound effects, implemented a leaderboard tied to backend services, and designed in-game HUD/UI plus a cohesive main menu
Unity Developer at Foggy Studio
June 1, 2014 - August 1, 2015
Tehran-based hybrid Unity development: Contributed to multiple projects including Zigzag Monsters, Pong Ball and Dodge Wave, and other UI/UX updates; implemented shop and reward systems, debugged, and maintained codebase.
Unity Developer at Rose Game Studio
March 1, 2016 - September 1, 2016
Qom-based Unity development work, contributing to project development, debugging, UI features, and general gameplay programming across several small titles.
Unity Developer at Foggy Studio
October 1, 2016 - April 1, 2018
Tehran-based hybrid Unity development: Worked on Sneaky Run and related projects; integrated Ad Networks and third-party SDKs; contributed to UI/UX and gameplay features; maintained codebase and resolved issues.

Education

Bachelor of Software Engineering (B.S) at Technical College of Qom
September 1, 2011 - December 1, 2015

Qualifications

C# Programming for Unity Game Development Specialization
January 11, 2030 - December 13, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert

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