I'm Al Stellakis, a narrative designer focused on cohesion and meaningful player experiences. I craft story and dialogue to tie together mechanics, world-building, and systems across games, always aiming to give the player's journey context and purpose. I believe narrative is the layer that gives meaning to action and depth to the world. I collaborate with designers, artists, animators, and backend teams to ensure the game communicates value and resonates emotionally. I ask difficult questions about why players act, how a world can show its values without text, and what the gameplay says about characters and themes; and I design the answers. I thrive in multidisciplinary teams and aim to elevate gameplay through purposeful narrative design, world-building, and dialogue that reflect the player’s journey and the game world alike.

Al Stellakis

I'm Al Stellakis, a narrative designer focused on cohesion and meaningful player experiences. I craft story and dialogue to tie together mechanics, world-building, and systems across games, always aiming to give the player's journey context and purpose. I believe narrative is the layer that gives meaning to action and depth to the world. I collaborate with designers, artists, animators, and backend teams to ensure the game communicates value and resonates emotionally. I ask difficult questions about why players act, how a world can show its values without text, and what the gameplay says about characters and themes; and I design the answers. I thrive in multidisciplinary teams and aim to elevate gameplay through purposeful narrative design, world-building, and dialogue that reflect the player’s journey and the game world alike.

Available to hire

I’m Al Stellakis, a narrative designer focused on cohesion and meaningful player experiences. I craft story and dialogue to tie together mechanics, world-building, and systems across games, always aiming to give the player’s journey context and purpose. I believe narrative is the layer that gives meaning to action and depth to the world. I collaborate with designers, artists, animators, and backend teams to ensure the game communicates value and resonates emotionally. I ask difficult questions about why players act, how a world can show its values without text, and what the gameplay says about characters and themes; and I design the answers.

I thrive in multidisciplinary teams and aim to elevate gameplay through purposeful narrative design, world-building, and dialogue that reflect the player’s journey and the game world alike.

See more

Experience Level

Expert

Language

English
Fluent
Armenian
Beginner
Greek, Modern
Fluent

Work Experience

Narrative Designer at Prism Studio
June 1, 2025 - November 21, 2025
Crafting the lore and backstory for Heptic Arena; character bio and conditional dialogue for the game show host who acts as narrator in a gladiatorial TV show; creating narrative context for in-game systems, mechanics, skills, and areas.
Lead Omni Reality Architect at Watajis
January 1, 2024 - November 21, 2025
Creating unique backstory for each location (station) in the game; writing missions themed to each location; writing UX descriptions for UI assets; conception and writing of a massive core story spanning the game.
Senior Narrative Designer at Magic Media
April 1, 2025 - April 1, 2025
Crafting the background lore, timeline, and narrative for an upcoming game; helping the design team with tasks such as the quest system and providing artistic descriptions to aid visualizing the world; providing content to enrich the company's portfolio.
Lead Narrative Designer at Tau Station
December 1, 2024 - December 1, 2024
Conception, pitching, and writing of interactive player missions that explore the plots and themes of Tau Station; writing episodic story-lines; writing area descriptions, tutorials, tooltips, and item descriptions; contribute content for social media; assist with development of tools and systems to improve narrative workflow.
Narrative Designer at Illuvium.io
August 1, 2024 - August 1, 2024
Conceptualizing, drafting, and refining mission outlines, objectives, dialogues, and story arcs; collaborating with designers and developers to integrate narrative into mission structures; creating characters, factions, and lore; conducting research to inform mission design and enhance immersion; providing feedback to team members on mission design and narrative coherence.
Writer at Fashion League | Finfin Play
December 1, 2023 - December 1, 2023
Conception of the main storyline, NPCs and side-quests; writing dialogue and scripting cut scenes; writing promotional material.
Narrative Designer at Triumph Studios
October 1, 2022 - October 1, 2022
Conception, creation, and implementation of story events; designing and writing lore for locations, events, monsters, and other assets; writing narrative text for assorted tooltips.
UX Writer at Beat
September 1, 2021 - September 1, 2021
Shaping human-centered experience on mobile apps, website, and product communications; defining content strategy; writing on-brand product copy; coordinating localization writers to translate content to all markets.
Freelance Writer at Freelance
September 1, 2020 - September 1, 2020
Providing writing, narrative design, and content marketing, SEO, social media and UX copy for various businesses and game companies.
Narrative Designer at Deep Silver Dambuster Studios
April 1, 2019 - April 1, 2019
Writing naturalistic and concise dialogue; collaborating with Level Design and Audio to implement in-game dialogue; coordinating with art, animation, and design to create environmental storytelling; assisting in the creation of the game’s main story and supporting stories.
Narrative Designer at Beijing Kunlun Tech Co Ltd
September 1, 2018 - September 1, 2018
Character creation, narrative design, and story-boarding for superhero themed interactive choices game, New Avalon.
Narrative Designer at Rock Pocket Games
March 1, 2018 - March 1, 2018
Generated background lore, plot, characters and dialogue for project code-named Voidcast (currently in development).
Writer & Narrative Designer at Moons of Madness / Rock Pocket Games
November 1, 2017 - November 1, 2017
Writer & Narrative Designer for Moons of Madness; creating character backstories, dialogue, VO direction and world lore.
Lead Writer / Narrative Designer at Aventurine
November 1, 2015 - November 1, 2015
Crafting lore and history for the world of Agon; designing quests, assets, and in-game text; VO direction and promotional copy.
Writer / Content Creator at Oli and Spike
March 1, 2015 - March 1, 2015
Creation of main story and lore; writing branching dialogue; VO direction and promo copy.
Copywriter at Persado UK
March 1, 2017 - March 1, 2017
Generating, proofreading, & editing marketing copy for UK clients.
Senior Copywriter at Purple Travel
January 1, 2017 - January 1, 2017
Generating copy and providing SEO rich content across the board from websites to destination micro-sites, travel-blogs, presentations and social media.
Content Writer at Avocarrot
April 1, 2016 - April 1, 2016
Design and execute the big content marketing plan; engage users on social media; coordinate with engineers; write, read, and proofread content.
Owner at WSI Internet Marketing Consultants
April 1, 2015 - April 1, 2015
Digital Marketing Consulting focusing on SEO and social media; building client strategies.
Lead Writer at HGDA - Amnesty the Game
November 1, 2011 - November 1, 2011
Lead writer for Amnesty International game; proofing and editing of other writers’ works, creating characters and storyboards, writing and editing all copy including in-game elements, stories and manuals.
Quality Control Representative at Blizzard Entertainment
December 31, 2009 - December 31, 2009
General managerial duties; training and evaluating CS employees; generating internal documentation and guidelines.
Broadcast Logistics at Athens Olympic Broadcasting (2004 Olympics)
December 31, 2004 - December 31, 2004
Broadcast services and logistics for the 2004 Olympic Games.
Media Planner at Universal McCann
December 31, 2002 - December 31, 2002
Coordination and planning of TV marketing campaigns.

Education

MA, Writing (script-writing and prose) at Middlesex University
January 1, 2005 - December 31, 2006
BA, Communications with Media and Cultural Studies at Middlesex University
January 1, 1998 - December 31, 2000
A Levels at campion Athens
January 1, 1983 - December 31, 1997

Qualifications

Sailing: Open Water, Advanced, and Racing
January 11, 2030 - November 21, 2025
Certified Internet Marketer (CIM)
January 11, 2030 - November 21, 2025
Advanced Open Water Diver
January 11, 2030 - November 21, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education