I'm an award-winning composer, music producer, and audio designer for video games and films, with a background in video game development. I have a deep appreciation for the relationship between moving images and sound that drives me to continually push my creative boundaries and explore new audio design techniques such as spatial mixing and Mid/Side processing. I have over fifteen years of experience producing tracks for artists in genres such as pop, electronic, EDM, folk, rock, and trap, and I work quickly and efficiently.

Em Baker

I'm an award-winning composer, music producer, and audio designer for video games and films, with a background in video game development. I have a deep appreciation for the relationship between moving images and sound that drives me to continually push my creative boundaries and explore new audio design techniques such as spatial mixing and Mid/Side processing. I have over fifteen years of experience producing tracks for artists in genres such as pop, electronic, EDM, folk, rock, and trap, and I work quickly and efficiently.

Available to hire

I’m an award-winning composer, music producer, and audio designer for video games and films, with a background in video game development. I have a deep appreciation for the relationship between moving images and sound that drives me to continually push my creative boundaries and explore new audio design techniques such as spatial mixing and Mid/Side processing.

I have over fifteen years of experience producing tracks for artists in genres such as pop, electronic, EDM, folk, rock, and trap, and I work quickly and efficiently.

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Work Experience

Audio Post-Production / Sound Designer / Music Producer at ALPHA WAVE AUDIO LABS
January 1, 2020 - Present
Design sound effects and compose musical scores for games, films, and trailers; compose/produce original music loops and jingles for podcasts and advertisements; cast and direct voice actors for in-game dialogue; remove imperfections from audio recordings such as clicks, pops, and plosives; edit VO recordings for implementation.
Music Composer at CRUCIAL MUSIC
January 1, 2017 - Present
Compose, produce, mix, and master original tracks for Crucial Music’s Los Angeles based music production library.
Lead Audio Designer at OAK MOON GAMES
January 1, 2016 - January 1, 2020
Created sound design assets including character and creature sound effects, ambient/world audio, and UI sounds. Also composed music themes for each level of the game and mixed and mastered all audio assets to the highest quality standards, while providing mentorship and assigning tasks to audio interns.
QA Analyst | Associate Game Designer at SONY ONLINE ENTERTAINMENT
January 1, 2011 - January 1, 2012
Worked closely with systems, content, and live update teams to create, design, and implement storylines and narrative for DLC releases and game updates, as well as handling editorial work for quest items and UI systems and contributing to marketplace item design and creation.
Sound Designer at Alpha Wave Audio Labs
January 1, 2020 - Present
I design sound effects and compose musical scores for games, films, and trailers, as well as composing/producing original music loops and jingles for podcasts and advertisements. I’m responsible for casting and directing voice actors for in-game dialogue, removing imperfections from audio recordings such as clicks, pops, and plosives, and editing VO recordings for implementation.

Education

Creative Writing at Full Sail University
January 11, 2030 - June 11, 2026
High School Diploma at Christian Liberty Academy High School
January 11, 2030 - June 11, 2026
Creative Writing at Full Sail University
January 11, 2030 - June 11, 2026
High School Diploma at Christian Liberty Academy High School
January 11, 2030 - June 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet