Innovative Sound Designer and Music Composer with over 12 years of experience crafting immersive audio for more than 15 shipped game titles across platforms including Apple Arcade and Steam. Demonstrated versatility in designing audio for a wide range of game genres. Specialized in sound design, foley artistry, field recording, and music composition, with advanced proficiency in tools like Reaper and Wwise. Developed and maintained a personal sound effects library for over 15 years, complemented by 10+ years of audio production experience in film, documentaries, and advertising. Proven collaborator, partnering closely with art and development teams from concept through QA to enhance player engagement and elevate the auditory experience.

Alvaro Riet

Innovative Sound Designer and Music Composer with over 12 years of experience crafting immersive audio for more than 15 shipped game titles across platforms including Apple Arcade and Steam. Demonstrated versatility in designing audio for a wide range of game genres. Specialized in sound design, foley artistry, field recording, and music composition, with advanced proficiency in tools like Reaper and Wwise. Developed and maintained a personal sound effects library for over 15 years, complemented by 10+ years of audio production experience in film, documentaries, and advertising. Proven collaborator, partnering closely with art and development teams from concept through QA to enhance player engagement and elevate the auditory experience.

Available to hire

Innovative Sound Designer and Music Composer with over 12 years of experience crafting immersive audio for more than 15 shipped game titles across platforms including Apple Arcade and Steam.
Demonstrated versatility in designing audio for a wide range of game
genres. Specialized in sound design, foley artistry, field recording, and music composition, with advanced proficiency in tools like Reaper and Wwise.
Developed and maintained a personal sound effects library for over 15 years, complemented by 10+ years of audio production experience in film, documentaries, and advertising.
Proven collaborator, partnering closely with art and development teams from concept through QA to enhance player engagement and elevate the auditory experience.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent

Work Experience

Sound Designer / Music Composer at Pomelo Games
March 1, 2023 - June 1, 2024
Led audio design and music for Outlanders 2 on Apple Arcade, creating immersive soundscapes and adaptive music. Implemented audio in Unity/Wwise, built and maintained a personal sound effects library, and collaborated with art and development teams from concept through QA to optimize player engagement and performance.
Sound Designer / Music Composer at Pomelo Games
September 1, 2019 - March 1, 2020
Contributed horn and ambient scores, sound effects, and implementation for Grid Die Islands (Apple Arcade). Coordinated with designers and artists to ensure cohesive audio across gameplay loops and platforms.
Sound Designer / Music Composer at Pomelo Games
January 1, 2019 - May 1, 2020
Developed audio for Machinal Instinct (iOS/Android), including sound design, music recording, and integration. Worked with cross-functional teams to balance audio budget and optimize performance.
Sound Designer / Music Composer at Pomelo Games
October 1, 2018 - July 1, 2019
Created audio for Outlanders (Apple Arcade, Steam). Shaped soundscape and musical direction, implemented audio logic, and maintained asset libraries for scalable titles.
Sound Designer / Music Composer at Pomelo Games
November 1, 2017 - May 1, 2018
Produced audio for Dinosaurs Are People Too (iOS/Android), including Foley, sound design, and music cues aligned with game pacing and theme.
Sound Designer / Music Composer at Pomelo Games
June 1, 2016 - May 1, 2017
Contributed to Once Upon a Tower (iOS/Android) with sound design and musical motifs that supported rising difficulty and exploration.
Sound Designer / Music Composer at Pomelo Games
March 1, 2015 - May 1, 2016
Led audio for Mars: Mars (iOS/Android), delivering core sound design and composition to reinforce arcade-style action and pacing.
Sound Designer / Music Composer at Pomelo Games
June 1, 2013 - March 1, 2015
Created core sound effects and music for Bullet Boy (iOS/Android), collaborating with design teams to integrate audio across gameplay loops.
Sound Designer / Music Composer at Real Virtuality Games
July 1, 2021 - March 1, 2022
Escaping Darkness (Steam): produced immersive audio design and sound implementation, aligning with game art direction and narrative cues.
Sound Designer / Music Composer at Tragico Media
September 1, 2022 - November 1, 2023
Tourist Trap (Steam): crafted sonic environments, episodic cues, and music direction to support tension and exploration.
Sound Designer / Music Composer at Hyper Liminal Games
September 1, 2023 - January 31, 2024
Casinoverse: designed audio assets, implemented adaptive music, and collaborated with devs to optimize audio workflows through Steam release.
Audio Designer / Composer at Trojan Chicken / Mucho Games
August 1, 2018 - December 31, 2018
Tiny Tid y: produced core audio design and music for a mobile title, including Foley and in-game ambience to support visual style.
Audio Designer / Composer at Ceibal
January 1, 2016 - December 31, 2016
Letra Palo Oza (Ceibal): provided audio direction, sound effects, and music cues for interactive projects.
Audio Designer / Composer at Ceibal
January 1, 2017 - December 31, 2017
Letra Palo Oza 2 (Ceibal): continued audio design and implementation across progressive content.
Audio Designer / Composer at Ceibal
January 1, 2018 - December 31, 2018
Letra Palo Oza 3 (Ceibal): delivered multilingual sound assets and cues for educational/game projects.
Audio Designer / Composer at Ceibal
January 1, 2015 - December 31, 2015
IKA (web): produced audio assets and integrated sound for web-based experiences.
Audio Designer / Composer at Ceibal
January 1, 2018 - December 31, 2018
El Viaje de A-Lin: created soundscapes and music cues for interactive storytelling projects.

Education

Add your educational history here.

Qualifications

Wise Dynamic Mixing – Audio kinetic
April 1, 2025 - February 9, 2026
Wise Optimizations – Audio kinetic
February 1, 2024 - February 9, 2026
Wise Interactive Music 201 – Audio kinetic
May 1, 2023 - February 9, 2026
Wise Fundamentals 101 – Audio kinetic
April 1, 2023 - February 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet