Innovative Sound Designer and Music Composer with over 12 years of experience crafting immersive audio for more than 15 shipped game titles across platforms including Apple Arcade and Steam.
Demonstrated versatility in designing audio for a wide range of game
genres. Specialized in sound design, foley artistry, field recording, and music composition, with advanced proficiency in tools like Reaper and Wwise.
Developed and maintained a personal sound effects library for over 15 years, complemented by 10+ years of audio production experience in film, documentaries, and advertising.
Proven collaborator, partnering closely with art and development teams from concept through QA to enhance player engagement and elevate the auditory experience.
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