Available to hire
I am Alvaro Riet, a multidisciplinary sound designer and music composer with over 12 years of experience crafting immersive audio for more than 15 shipped game titles across platforms including Apple Arcade and Steam.
I specialize in sound design, Foley artistry, field recording, and music composition, with advanced proficiency in tools like Reaper and Wwise. I have developed and maintained a personal library of sound effects for 15+ years and bring 10+ years of audio production work in film, documentaries, and advertising. I thrive on collaborating with art and development teams from concept through QA to elevate the player’s auditory experience.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Sound Designer / Music Composer at Pomelo Games
March 1, 2023 - June 1, 2024Led audio design and music for Outlanders 2 on Apple Arcade, creating immersive soundscapes and adaptive music. Implemented audio in Unity/Wwise, built and maintained a personal sound effects library, and collaborated with art and development teams from concept through QA to optimize player engagement and performance.
Sound Designer / Music Composer at Pomelo Games
September 1, 2019 - March 1, 2020Contributed horn and ambient scores, sound effects, and implementation for Grid Die Islands (Apple Arcade). Coordinated with designers and artists to ensure cohesive audio across gameplay loops and platforms.
Sound Designer / Music Composer at Pomelo Games
January 1, 2019 - May 1, 2020Developed audio for Machinal Instinct (iOS/Android), including sound design, music recording, and integration. Worked with cross-functional teams to balance audio budget and optimize performance.
Sound Designer / Music Composer at Pomelo Games
October 1, 2018 - July 1, 2019Created audio for Outlanders (Apple Arcade, Steam). Shaped soundscape and musical direction, implemented audio logic, and maintained asset libraries for scalable titles.
Sound Designer / Music Composer at Pomelo Games
November 1, 2017 - May 1, 2018Produced audio for Dinosaurs Are People Too (iOS/Android), including Foley, sound design, and music cues aligned with game pacing and theme.
Sound Designer / Music Composer at Pomelo Games
June 1, 2016 - May 1, 2017Contributed to Once Upon a Tower (iOS/Android) with sound design and musical motifs that supported rising difficulty and exploration.
Sound Designer / Music Composer at Pomelo Games
March 1, 2015 - May 1, 2016Led audio for Mars: Mars (iOS/Android), delivering core sound design and composition to reinforce arcade-style action and pacing.
Sound Designer / Music Composer at Pomelo Games
June 1, 2013 - March 1, 2015Created core sound effects and music for Bullet Boy (iOS/Android), collaborating with design teams to integrate audio across gameplay loops.
Sound Designer / Music Composer at Real Virtuality Games
July 1, 2021 - March 1, 2022Escaping Darkness (Steam): produced immersive audio design and sound implementation, aligning with game art direction and narrative cues.
Sound Designer / Music Composer at Tragico Media
September 1, 2022 - November 1, 2023Tourist Trap (Steam): crafted sonic environments, episodic cues, and music direction to support tension and exploration.
Sound Designer / Music Composer at Hyper Liminal Games
September 1, 2023 - January 31, 2024Casinoverse: designed audio assets, implemented adaptive music, and collaborated with devs to optimize audio workflows through Steam release.
Audio Designer / Composer at Trojan Chicken / Mucho Games
August 1, 2018 - December 31, 2018Tiny Tid y: produced core audio design and music for a mobile title, including Foley and in-game ambience to support visual style.
Audio Designer / Composer at Ceibal
January 1, 2016 - December 31, 2016Letra Palo Oza (Ceibal): provided audio direction, sound effects, and music cues for interactive projects.
Audio Designer / Composer at Ceibal
January 1, 2017 - December 31, 2017Letra Palo Oza 2 (Ceibal): continued audio design and implementation across progressive content.
Audio Designer / Composer at Ceibal
January 1, 2018 - December 31, 2018Letra Palo Oza 3 (Ceibal): delivered multilingual sound assets and cues for educational/game projects.
Audio Designer / Composer at Ceibal
January 1, 2015 - December 31, 2015IKA (web): produced audio assets and integrated sound for web-based experiences.
Audio Designer / Composer at Ceibal
January 1, 2018 - December 31, 2018El Viaje de A-Lin: created soundscapes and music cues for interactive storytelling projects.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
March 1, 2023 - June 1, 2024Designed immersive audio for multiple titles on Apple Arcade and Steam, coordinating with art and development teams from concept through QA to enhance player engagement.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
September 1, 2019 - March 1, 2020Crafted sound design, Foley, and music for Grid Die Islands (Apple Arcade), delivering cohesive audio tied to gameplay.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
January 1, 2019 - May 1, 2020Contributed to Machinal Instinct for iOS/Android with comprehensive audio design and adaptive music.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
October 1, 2018 - July 1, 2019Delivered audio for Outlanders across Apple Arcade and Steam, including SFX, ambience, and music integration.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
November 1, 2017 - May 1, 2018Created sound design and music for Dinosaur Are People Too on iOS/Android, collaborating with developers to fit mobile constraints.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
June 1, 2016 - May 1, 2017Worked on Once Upon a Tower (iOS/Android) delivering engaging audio and adaptive music systems.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
March 1, 2015 - May 1, 2016Contributed audio for Mars: Mars on iOS/Android, focusing on gameplay-relevant soundscapes and music.
Sound Designer / Foley Artist / Music Composer at Pomelo Games
June 1, 2013 - March 1, 2015Bullet Boy (iOS/Android) project audio design and music implementation.
Sound Designer / Foley Artist / Music Composer at Real Virtuality Games
July 1, 2021 - March 1, 2022Escaping Darkness (Steam): Designed and integrated audio assets for tension-building gameplay.
Sound Designer / Foley Artist / Music Composer at Real Virtuality Games
September 1, 2022 - November 1, 2023Tourist Trap (Steam): Implemented environmental soundscapes and musical cues to enhance mood and pacing.
Sound Designer / Foley Artist / Music Composer at Hyper Luminal Games
September 1, 2023 - January 1, 2024Casinoverse: Generated immersive audio assets and integrated them into gameplay loops.
Sound Designer / Foley Artist / Music Composer at Trojan Chicken / Mucho Games
August 1, 2018 - December 1, 2018Tiny Tid y: Created sound design and music for a compact mobile title.
Sound Designer / Foley Artist / Music Composer at Ceibal
January 1, 2016 - PresentLetra Palo Oza 2016: Contributed audio assets forCeibal project under Letra Palo Oza series.
Sound Designer / Foley Artist / Music Composer at Ceibal
January 1, 2017 - PresentLetra Palo Oza 2 (Ceibal): Audio support for ongoing Letra Palo Oza initiative.
Sound Designer / Foley Artist / Music Composer at Ceibal
January 1, 2018 - PresentLetra Palo Oza 3 (Ceibal): Continued audio work for Letra Palo Oza series.
Sound Designer / Foley Artist / Music Composer at IKA
January 1, 2015 - PresentIKA (web): Audio support for web-based project.
Sound Designer / Foley Artist / Music Composer at El Viaje de A - Lin
January 1, 2018 - PresentEl Viaje de A - Lin: Audio for a 2018 project.
Sound Designer at Pomelo Games
March 1, 2023 - June 1, 2024Sound design for Outlanders 2 across Apple Arcade and Steam, including immersive audio, SFX, ambience, and music integration; collaborated with art and dev teams from concept through QA.
Sound Designer at Pomelo Games
September 1, 2019 - March 1, 2020Sound design for Grid Die Islands (Apple Arcade), handling implementation of SFX, ambiences, and UI sounds with library management.
Sound Designer at Machinal Instinct
January 1, 2019 - May 1, 2020Audio design for Machinal Instinct (iOS/Android), including music integration and audio debugging.
Sound Designer at Pomelo Games
October 1, 2018 - July 1, 2019Sound design for Outlanders (Apple Arcade, Steam), delivering immersive audio and library integration.
Sound Designer at Pomelo Games
November 1, 2017 - May 1, 2018Audio production for Dinosaurs Are People Too (iOS/Android), including Foley, SFX and environmental audio.
Sound Designer at Pomelo Games
June 1, 2016 - May 1, 2017Sound design and music integration for Once Upon a Tower.
Sound Designer at Pomelo Games
March 1, 2015 - May 1, 2016Audio design for Mars: Mars, including field recording and music composition.
Sound Designer at Pomelo Games
June 1, 2013 - March 1, 2015Sound design and audio production for Bullet Boy.
Sound Designer at Real Virtuality Games
July 1, 2021 - March 1, 2022VR/Steam audio design for Escaping Darkness, focusing on spatial audio and implementation.
Sound Designer at Hyper Lunar Games
September 1, 2022 - November 1, 2023Audio design for Tourist Trap on Steam, including music, SFX and implementation.
Sound Designer at Hyper Lunar Games
September 1, 2023 - January 1, 2024Audio design for Casinoverse on Steam; created sound library and implemented SFX.
Sound Designer at Trojan Chicken / Mucho Games
August 1, 2018 - December 1, 2018Sound design for Tiny Tidy, including Foley, UI sounds and music integration.
Sound Designer at Ceibal
January 1, 2016 - PresentSound design for Letras Paloza (Ceibal) project.
Sound Designer at Ceibal
January 1, 2017 - PresentSound design for Letras Paloza 2 (Ceibal) project.
Sound Designer at Ceibal
January 1, 2018 - PresentSound design for Letras Paloza 3 (Ceibal) project.
Sound Designer at Ceibal
January 1, 2015 - PresentWeb-based project IK A (web).
Sound Designer at Ceibal
January 1, 2018 - PresentEl Viaje de A-Lin project.
Education
Qualifications
Wise Dynamic Mixing – Audio kinetic
April 1, 2025 - February 9, 2026Wise Optimizations – Audio kinetic
February 1, 2024 - February 9, 2026Wise Interactive Music 201 – Audio kinetic
May 1, 2023 - February 9, 2026Wise Fundamentals 101 – Audio kinetic
April 1, 2023 - February 9, 2026Wwise Dynamic Mixing – Audio kinetic
April 1, 2025 - March 26, 2026Wwise Optimizations – Audio kinetic
February 1, 2024 - March 26, 2026Wwise Interactive Music 201 – Audio kinetic
May 1, 2023 - March 26, 2026Wwise Fundamentals 101 – Audio kinetic
April 1, 2023 - March 26, 2026Wwise Dynamic Mixing – Audio kinetic
April 1, 2025 - March 26, 2026Wwise Optimizations – Audio kinetic
February 1, 2024 - March 26, 2026Wwise Interactive Music 201 – Audio kinetic
May 1, 2023 - March 26, 2026Wwise Fundamentals 101 – Audio kinetic
April 1, 2023 - March 26, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
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