Hi, I’m Andrew Mackay. I’m a 3D Artist, Game Designer and QA specialist with hands-on experience across six released or early-access titles, including Steam and VR projects. I excel at spotting issues in Unreal Engine and Unity pipelines and turning feedback into polished player experiences while keeping production moving smoothly. I’m proficient with ZBrush, Maya, Substance Painter/Designer, Unreal, Unity, and a suite of collaboration tools. I’ve worked with studios like EA, Ninja Kiwi, Team Junkfish and Team Terrible, and I enjoy collaborating across disciplines to craft engaging games and well-documented pipelines. I’m also committed to NDA practices and contributing to large-scale projects such as the Afghanistan Refugee Relocation Initiative.

Andrew Mackay

Hi, I’m Andrew Mackay. I’m a 3D Artist, Game Designer and QA specialist with hands-on experience across six released or early-access titles, including Steam and VR projects. I excel at spotting issues in Unreal Engine and Unity pipelines and turning feedback into polished player experiences while keeping production moving smoothly. I’m proficient with ZBrush, Maya, Substance Painter/Designer, Unreal, Unity, and a suite of collaboration tools. I’ve worked with studios like EA, Ninja Kiwi, Team Junkfish and Team Terrible, and I enjoy collaborating across disciplines to craft engaging games and well-documented pipelines. I’m also committed to NDA practices and contributing to large-scale projects such as the Afghanistan Refugee Relocation Initiative.

Available to hire

Hi, I’m Andrew Mackay. I’m a 3D Artist, Game Designer and QA specialist with hands-on experience across six released or early-access titles, including Steam and VR projects. I excel at spotting issues in Unreal Engine and Unity pipelines and turning feedback into polished player experiences while keeping production moving smoothly.

I’m proficient with ZBrush, Maya, Substance Painter/Designer, Unreal, Unity, and a suite of collaboration tools. I’ve worked with studios like EA, Ninja Kiwi, Team Junkfish and Team Terrible, and I enjoy collaborating across disciplines to craft engaging games and well-documented pipelines. I’m also committed to NDA practices and contributing to large-scale projects such as the Afghanistan Refugee Relocation Initiative.

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Language

English
Fluent

Work Experience

3D Artist & Co-Designer at Spike Candy Games
March 1, 2025 - Present
Proficient in using concept art and designer direction, creating 3D models through ZBrush and Maya. Expertise in texture/material creation within Substance Painter and Photoshop for assets. Implementing, blueprint creation and placement of assets. Balancing game company works alongside university studies and a part-time job. Assisted in other departments such as 2D, Design and marketing.
Events Team Member at Abertay University
June 1, 2024 - May 1, 2026
Assisted in hosting University Open Days, campus tours and guidance sessions for prospective students and professionals. Supported events at Dundee’s V&A and Abertay’s CyberQuarter. Helped organize and run game-related events, including the annual Abertay Graduate Show and sponsor stalls.
Production Assistant at Ashley Ann Digital
November 1, 2022 - June 1, 2023
Processed customer orders by sourcing, checking and dispatching parts through Microsoft Excel. Digitally measured kitchens and coded requirements into the in-house software. Verified and documented work using Excel, Word, Teams, Zoom and internal systems. Prepared detailed production folders and uploaded programs and dates to factory machines for cutting, painting, laminating and delivery.
Volunteer Digital Technician at NHS Highland
May 1, 2022 - September 1, 2025
Created digital assets, newsletters and design materials using Microsoft 365 and Adobe Creative Suite. Produced documentation to support internal processes and communication. Delivered visual assets for meetings and distributed newsletters across the Scottish Highlands.
Digital Officer at Caithness Voluntary Group
June 1, 2021 - June 1, 2022
Managed projects from initiation to completion, liaising with clients to define requirements and deliver tailored solutions. Designed and developed accessible websites and apps for elderly and disabled clients, ensuring usability and inclusivity. Assisted in the Afghanistan refugee relocation project with mapping and client support.
Film Crew at Auke Isle Limited – The Incomer
August 1, 2025 - Present
Contributed to film production as part of the crew, supporting various shooting and production tasks.
Mezzino Resident - Student Support at Mezzino
September 1, 2023 - May 1, 2024
Provided student support and assistance, coordinating with housing and services to ensure student needs were met.
Website & Asset Designer at Lybster & Tannach Fund
June 1, 2022 - June 1, 2023
Designed and developed accessible websites and assets for community projects, focusing on usability and accessibility.
Customer Assistant (Part Time) at Pets At Home
April 1, 2020 - July 1, 2020
Provided customer service, handled transactions and supported store operations.
Olympic Horse and Animal Trainer (Part Time) at Independent
June 1, 2017 - July 1, 2023
Horse and animal training support with hands-on care and training activities.
Customer Assistant at Tesco
November 1, 2017 - July 1, 2018
Customer service and in-store support.
Customer Assistant (Full Time) at Harrolds Bro Butchers
May 1, 2015 - August 1, 2016
Full-time customer service and shop duties.

Education

BA(Hons) Game Design & Production at Abertay University
January 11, 2030 - January 1, 2026

Qualifications

Higher National Diploma – 3D Computer Animation
January 11, 2030 - May 30, 2026
Higher National Certificate – 3D Computer Animation
January 11, 2030 - May 30, 2026
National Certificate – Computer Arts & Animation
January 11, 2030 - May 30, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization