Hi, I’m Andrew Mackay. I’m a 3D Artist, Game Designer and QA specialist with hands-on experience across six released or early-access titles, including Steam and VR projects. I excel at spotting issues in Unreal Engine and Unity pipelines and turning feedback into polished player experiences while keeping production moving smoothly.
I’m proficient with ZBrush, Maya, Substance Painter/Designer, Unreal, Unity, and a suite of collaboration tools. I’ve worked with studios like EA, Ninja Kiwi, Team Junkfish and Team Terrible, and I enjoy collaborating across disciplines to craft engaging games and well-documented pipelines. I’m also committed to NDA practices and contributing to large-scale projects such as the Afghanistan Refugee Relocation Initiative.
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