My name is Alejandro Maya Hernández, I’m a design professional with six years of experience. Over the years, I have integrated knowledge and experience in the conceptual development of retail products and their respective presentation to the client based on the explanation of the concept and its relationship with its target and point of sale. Regarding to product development I have experience in creating mood boards and reference boards to guide the creative development of both presentations and products. I also have knowledge in photographic composition and lighting, color theory, comparative anatomy, human anatomy and creation of 3d modeling, rendering and 3d printing. On the other hand, I have had experience in graphic brand development or better known as branding for some small emerging brands, including my personal brand. In the production area I have knowledge of how to send files and its respective management with templates sent by the supplier. My main work tools in the graphic section are Illustrator, Photoshop, Premiere and Davinci Resolve. However, within the field of 3D modeling, rendering and printing, I have extensive knowledge in Zbrush, Maya, Rizom UV, Substance Painter, Marvelous Designer, Marmoset toolbag, Character Creator, Keyshot, Chitubox slicer and Voxeldance tango slicer. I consider myself self-taught, but mainly a professional who does not remain stagnant when faced with a problem. My main strengths are: constant improvement, optimization of workflows and my exceptional attention to detail, both in the presentation of the work and in the technical section of it.

Alejandro Maya

My name is Alejandro Maya Hernández, I’m a design professional with six years of experience. Over the years, I have integrated knowledge and experience in the conceptual development of retail products and their respective presentation to the client based on the explanation of the concept and its relationship with its target and point of sale. Regarding to product development I have experience in creating mood boards and reference boards to guide the creative development of both presentations and products. I also have knowledge in photographic composition and lighting, color theory, comparative anatomy, human anatomy and creation of 3d modeling, rendering and 3d printing. On the other hand, I have had experience in graphic brand development or better known as branding for some small emerging brands, including my personal brand. In the production area I have knowledge of how to send files and its respective management with templates sent by the supplier. My main work tools in the graphic section are Illustrator, Photoshop, Premiere and Davinci Resolve. However, within the field of 3D modeling, rendering and printing, I have extensive knowledge in Zbrush, Maya, Rizom UV, Substance Painter, Marvelous Designer, Marmoset toolbag, Character Creator, Keyshot, Chitubox slicer and Voxeldance tango slicer. I consider myself self-taught, but mainly a professional who does not remain stagnant when faced with a problem. My main strengths are: constant improvement, optimization of workflows and my exceptional attention to detail, both in the presentation of the work and in the technical section of it.

Available to hire

My name is Alejandro Maya Hernández, I’m a design professional with six years of experience. Over the years, I have integrated knowledge and experience in the conceptual development of retail products and their respective presentation to the client based on the explanation of the concept and its relationship with its target and point of sale. Regarding to product development I have experience in creating mood boards and reference boards to guide the creative development of both presentations and products. I also have knowledge in photographic composition and lighting, color theory, comparative anatomy, human anatomy and creation of 3d modeling, rendering and 3d printing.

On the other hand, I have had experience in graphic brand development or better known as branding for some small emerging brands, including my personal brand. In the production area I have knowledge of how to send files and its respective management with templates sent by the supplier.

My main work tools in the graphic section are Illustrator, Photoshop, Premiere and Davinci Resolve. However, within the field of 3D modeling, rendering and printing, I have extensive knowledge in Zbrush, Maya, Rizom UV, Substance Painter, Marvelous Designer, Marmoset toolbag, Character Creator, Keyshot, Chitubox slicer and Voxeldance tango slicer.

I consider myself self-taught, but mainly a professional who does not remain stagnant when faced with a problem. My main strengths are: constant improvement, optimization of workflows and my exceptional attention to detail, both in the presentation of the work and in the technical section of it.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Retail