Amber Qu (aqukay) is an illustrator and visual designer with a focus on game design and comics. Amber has always been fascinated with digital aesthetics and interactive media arts. Striking a balance between energy and professionalism, which intertwines art, culture, innovation, and technology. She enjoys collaborating with other disciplines to seek new perspectives and incorporate them into her work as she explores the limits of visual development, user interactive experience, and illustration.

Amber Qu

Amber Qu (aqukay) is an illustrator and visual designer with a focus on game design and comics. Amber has always been fascinated with digital aesthetics and interactive media arts. Striking a balance between energy and professionalism, which intertwines art, culture, innovation, and technology. She enjoys collaborating with other disciplines to seek new perspectives and incorporate them into her work as she explores the limits of visual development, user interactive experience, and illustration.

Available to hire

Amber Qu (aqukay) is an illustrator and visual designer with a focus on game design and comics.

Amber has always been fascinated with digital aesthetics and interactive media arts. Striking a balance between energy and professionalism, which intertwines art, culture, innovation, and technology. She enjoys collaborating with other disciplines to seek new perspectives and incorporate them into her work as she explores the limits of visual development, user interactive experience, and illustration.

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Language

English
Fluent

Work Experience

Illustration Intern at Straight Shots Studios
January 1, 2024 - May 1, 2024
Created concept art and assets in Blender and Photoshop for weekly game jams in teams of 5. Also contributed to illustration tasks as an intern from January to May 2024.
Illustrator at Straight Shots Studios
August 1, 2024 - January 1, 2025
Illustrator (Aug 2024 - Jan 2025). Worked on webcomic coloring for 'Sidewalks', created marketing graphics, collaborated with comic artist, and prepared pages for physical print. Soft launched at New York Comic Con 2024.
Independent Artist & Owner
September 1, 2022 - Present
Independent artist creating indie comics, print merchandise, and booth presence at conventions; produced commissions for YouTube creators (TinyoNe Plays, btwBlue); managed sales and outreach at events such as Anime NYC and Anime Matsuri.
Senior Artist Fellow at EGD Collectibe
September 18, 2023 - January 2, 2024
- Distributed work, held critiques for 3 Junior Artists’ work, and kept deadlines for the team. - Created concept art and assets in Blender and Photoshop for weekly game jams in teams of 5.
Illustrator at GD Collective Games Studio
July 31, 2024 - December 31, 2024
Illustrated assets for three game locations; concepted and created 3D environments, props in Blender; level design in Unity; produced three locations with a skate-punk vibe.

Education

BFA in Game Design (Minor in Studio Art) at New York University
August 1, 2022 - May 1, 2026
BFA in Game Design, Minor in Studio Art at New York University
August 1, 2022 - May 1, 2026

Qualifications

Tisch Pro Fund Grant Recipient
September 1, 2022 - March 18, 2026
Outstanding Service and Leadership
May 1, 2025 - March 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services