Shatter Heart — Parkour FPS with Card-Based Weapons
Amin Adnan Gul
Published
0
A fast FPS built around movement. Players chain dash, updraft, and stomp to keep momentum, using explosive barrels to launch into new routes.
Weapons come from a card system — up to two card types at once, swappable mid-fight, and discarding a card triggers a movement ability instead. Raycast combat across pistol, SMG, shotgun, and katana.
Levels are timed and graded S–C with best times saved, so the design rewards speedrunning and replays.
Built in Unity 3D with C#: CharacterController movement with coyote time and jump buffering, modular enemy AI, and full HUD, pause, and music systems.