Defendrion (RPG Top Down Game)

Amin Nikmanesh
Published

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Action demo focused on combat feel and readability. Implemented modular abilities (GAS), wave orchestrator, BT/EQS enemy AI, and data-driven progression (leveling, skill trees, scaling). Iterated via playtests and balancing loops. Optimized particle-heavy encounters (Niagara/LOD/culling) to maintain stable frame times. Published as a Steam demo.