Amin Nikmanesh

Available to hire

Hi, I’m Amin Nikmanesh, a VR Simulation Engineer with 5+ years of experience designing combat, quest, and player-control systems in Unreal Engine 4/5 (C++/Blueprints).

About

Hi, I’m Amin Nikmanesh, a VR Simulation Engineer with 5+ years of experience designing combat, quest, and player-control systems in Unreal Engine 4/5 (C++/Blueprints). I specialize in AI-driven NPCs, dynamic mission logic, and real-time interaction, delivering robust, high-performance demos for PC and VR. I enjoy shipping polished tools and gameplay systems, profiling, and collaborating with cross-disciplinary teams to keep projects scalable and maintainable.

I am currently pursuing a PhD at SFU in Computational Motor Control & Real-Time Simulation, focusing on locomotion, AI navigation, and immersive interaction systems. My work blends research-grade simulation with practical tooling, building modular frameworks, editor extensions, and client/server workflows that empower designers and developers to iterate quickly. I value a friendly, hands-on approach and enjoy mentoring teammates through code reviews and onboarding demos.

  • Joined September 2025

Languages

  • EnglishFluent
  • PersianFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 1

Action demo focused on combat feel and readability. Implemented modular abilities (GAS), wave orchestrator, BT/EQS enemy AI, and data-driven progression (leveling, skill trees, scaling). Iterated via playtests and balancing loops. Optimized particle-heavy encounters (Niagara/LOD/culling) to maintain stable frame times. Published as a Steam demo.

  • Game Designer
  • Game Developer
  • Game Tester

Work experience· 6 roles

Gameplay Programmer / VR Simulation Engineer · Self-initiated Academic VR Project at SFUSep 2025 – Oct 2025 · 2 mos

Built VR simulation of Vancouver's English Bay in Unreal Engine 5 using C++ and Blueprints; implemented AI-driven pedestrian avoidance (Behavior Trees / EQS / custom steering); profiled and achieved 90+ FPS; published findings; created an editor-extension plugin and modular UI; introduced asset-management tools and batch actor operations; developed a C++ material generator; exposed clean APIs & EditorUtility Widgets; delivered a Steam-ready demo and roadmap.

PhD Researcher (Computational Motor Control & Real-Time Simulation) · Simon Fraser University (SFU)Jan 2025 – Oct 2025 · 10 mos

Developed UE5 simulations of locomotion and AI navigation; contributed to real-time interaction systems; performed performance profiling and optimization; created modular UE5 framework, asset management tooling, and editor extensions. Published research in peer-reviewed journals.

Sole Developer – Front-End UI Plugin (CommonUI) · Independent / Personal ProjectsJan 2025 – Present · 1 yr 11 mos

Developed a front-end UI plugin using CommonUI (C++) to streamline in-engine tooling, editor workflows, and visualization for gameplay prototypes.

Sole Developer – UE5 Custom Editor Tools Plugin · Independent / Personal ProjectsJan 2025 – Present · 1 yr 11 mos
Sole Developer – VR Pedestrian Simulation (Unreal Engine) · Independent / Personal ProjectsJan 2025 – Oct 2025 · 10 mos
Sole Developer – VR Pedestrian Simulation (Unreal Engine 5) · Independent Research ProjectDec 2024 – Oct 2025 · 11 mos

Education· 11

PhD in Computational Motor Control & Real-Time Simulation · Simon Fraser University (SFU)2019 – 2025
MSc in Engineering · IUST2016 – 2018
BSc in Engineering · IU2012 – 2016
VR Pedestrian Simulation (Unreal Engine) – Sole Developer · Self-Directed Project2023 – 2025

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