Hi, I am a technical environment artist with strong experience in video game development, including over four years in AAA production for Call of Duty (Activision). Specialized in level art for environments within a 3D game engine, performance optimization, particularly through mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, and more... with a strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting. I am able to reconcile artistic vision with technical constraints, working closely with design teams, lighting artists, and programmers to ensure coherent environments that are optimized for performance and production-ready. I look forward to hear from you soon.

Amine Kamal

Hi, I am a technical environment artist with strong experience in video game development, including over four years in AAA production for Call of Duty (Activision). Specialized in level art for environments within a 3D game engine, performance optimization, particularly through mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, and more... with a strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting. I am able to reconcile artistic vision with technical constraints, working closely with design teams, lighting artists, and programmers to ensure coherent environments that are optimized for performance and production-ready. I look forward to hear from you soon.

Available to hire

Hi,
I am a technical environment artist with strong experience in video game development, including over four years in AAA production for Call of Duty (Activision).
Specialized in level art for environments within a 3D game engine, performance optimization, particularly through mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, and more…
with a strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting.
I am able to reconcile artistic vision with technical constraints, working closely with design teams, lighting artists, and programmers to ensure coherent environments that are optimized for performance and production-ready.

I look forward to hear from you soon.

See more

Language

French
Fluent
English
Advanced

Work Experience

Technical Environment Artist at Beenox (Call of duty)
December 1, 2021 - March 31, 2026

Education

Modelisation 3D Orientee Jeux Video at Cegep du Vieux Montreal
September 1, 2016 - July 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming