Hi,
I am a technical environment artist with strong experience in video game development, including over four years in AAA production for Call of Duty (Activision).
Specialized in level art for environments within a 3D game engine, performance optimization, particularly through mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, and more…
with a strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting.
I am able to reconcile artistic vision with technical constraints, working closely with design teams, lighting artists, and programmers to ensure coherent environments that are optimized for performance and production-ready.
I look forward to hear from you soon.
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