Available to hire
I am a passionate Game Developer with 5 years of experience, specializing in creating immersive game environments using Unity and Unreal Engine. I have a strong background in AI implementation, shader programming, and game project architecture design. I enjoy collaborating in teams and taking on challenges that elevate the gaming experience.
Throughout my career, I’ve worked on a variety of projects ranging from commercial games to serious games aimed at improving physical and cognitive abilities. I am eager to continue pushing the boundaries of interactive entertainment and contribute to innovative game development projects.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Game Developer at Bery Mery
August 1, 2024 - June 12, 2024Contributed significantly to the game Astrometica, which sold over 90,000 units and has over 200K wishlists. Designed and developed multiple ranged enemies with physics-based projectiles, a new material development pipeline, and an inventory system to manage multiple storages in-game. For an unannounced project, designed and developed a fully custom physics system for wheeled vehicles and a real-time component changing system for vehicles including wheels, engine, and gearbox.
Game Developer at Paeezan Studio
July 1, 2022 - July 31, 2024Worked on Ephemeral Light, designing the project architecture with MVP and command design patterns, creating graph-based tools including a visual novel UI Toolkit and in-game map creator, and implemented an in-engine AI design tool with C# Reflection System. Applied git flow to improve team workflows and developed a stable diffusion model for art-style colorization. For Mafioso, wrote custom batch scripts for PC build installers, applied data encryption with OpenSSL, enhanced game networking for security and performance, developed a ReactJS and NodeJS balancing web app, and created an in-engine tool to manage Battle Pass and Live Operations configurations.
Game Developer at Lazy Samurai
April 1, 2024 - September 30, 2024Developed server-side features using Lua and Nakama for the game Floodia. Implemented the First-Time User Experience (FTUE) system to boost user engagement. Integrated various SDKs including In-App Purchases, Analytics, and Attribution into the game.
Serious Game Developer at Maghzine.com
January 1, 2021 - April 30, 2024Developed serious games designed to assist elders and autistic children by integrating physical lamps to enhance physical abilities. Designed games focusing on physical activity and cognitive engagement, ensuring smooth digital-physical interaction. Conducted user testing and iterative improvements, tailoring game mechanics to specific needs, and utilized real-time data for adaptive gameplay.
Independent Game Developer at Self-employed
January 1, 2021 - June 12, 2024Designed, developed, and published multiple games including Bridge Run, Playground (demo for shaders, physics, rope, water simulation), Rebal (pixel art runner/platformer), and Waterfall (final project for Game Design course). Participated actively in various game jams and contests.
Education
Bachelor at University of Tehran
January 1, 2019 - December 31, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Healthcare
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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