I am a digital project management specialist in the animation and video game industries, with full production pipeline expertise. I am a passionate Unreal Engine trainer who combines technical know-how and teaching skills to support teams and share knowledge. Certified Epic Games – Unreal Engine Authorized Instructor (2025).

Foxwork - Benoît Renard

I am a digital project management specialist in the animation and video game industries, with full production pipeline expertise. I am a passionate Unreal Engine trainer who combines technical know-how and teaching skills to support teams and share knowledge. Certified Epic Games – Unreal Engine Authorized Instructor (2025).

Available to hire

I am a digital project management specialist in the animation and video game industries, with full production pipeline expertise.
I am a passionate Unreal Engine trainer who combines technical know-how and teaching skills to support teams and share knowledge. Certified Epic Games – Unreal Engine Authorized Instructor (2025).

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Fluent

Work Experience

Technical Sales Representative at Allianz - AXA
January 1, 2008 - January 1, 2008
Client portfolio management; sales of property and casualty insurance contracts.
Game Level Design Instructor at Gamepad School
January 1, 2021 - January 1, 2021
Director of Management; Game Level Design Instructor; taught and supervised game design and level design courses.
Game Designer at Artefacts Studio
January 1, 2014 - November 17, 2025
Designed gameplay systems and contributed to the overall game design for animation and video game projects.
General Insurance Agent at Agence Renard / SwissLife
January 1, 2008 - January 1, 2008
Sales & Marketing, Project Management, Team Leadership in insurance services.
Directeur Management Game Level Design Instructor at Gamepad School
January 1, 2021 - January 1, 2021
Management, game level design, and instruction.
CEO / Production Lead at G-OLD Production
December 31, 2021 - December 31, 2021
Production leadership and project delivery, including leading the Spirit of War from concept to completion.
Technical Sales Representative at Allianz - AXA
January 1, 2015 - January 1, 2021
Client portfolio management; sales of property and casualty insurance contracts.

Education

Bac Pro Service at CCI Formation
January 1, 2005 - January 1, 2007
General Insurance Agent Level 2 at SwissLife
January 1, 2012 - December 1, 2012
Digital Project Manager Level 2 at OpenClassRoom
June 1, 2025 - May 4, 2026

Qualifications

Epic Games – Unreal Engine Authorized Instructor
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
    paper Donjon de Naheulbeuk

    Dive into the chaotic universe of Naheulbeuk!
    This tactical RPG blends humor, adventure, and turn‑based strategic combat. Lead a team of unlikely heroes through a dungeon filled with traps, quirky enemies, and absurd situations, inspired by John Lang’s famous audio saga.
    Key Features

    7 heroes with complementary skills: Ranger, Elf, Dwarf, Barbarian, Sorceress, Ogre, Thief
    Turn‑based tactical combat with support mechanics and adaptive difficulty
    A varied bestiary (100+ enemies), epic bosses, interactive objects, and hilarious status effects
    Exploration of a vast dungeon, puzzles, traps, and side quests
    Parodic atmosphere, absurd dialogue, and unexpected situations

    My Role & Contributions

    Wrote the original game concept
    Defined the core mechanics and the parodic tone
    Documented the gameplay vision and inspirations
    I did not participate in the development, production, or final execution of the game.

    paper El Internado

    Adventure game developed for Nintendo DS, adapted from the Spanish TV series El Internado.
    Key Features

    Exploration and puzzle-solving
    Narrative progression
    Mini-games tailored to the console

    My Role & Contributions

    Designed all core gameplay mechanics
    Wrote the full narrative and production documents
    Ensured overall game coherence and implemented mechanics during production
    Created all levels and puzzles
    Conducted end‑of‑production testing and debugging

    Challenges & Solutions

    Adapting a Spanish series despite not speaking the language
    Completing the project in only three months
    Serving as the sole designer on the project while still junior
    Navigating strong technical constraints due to the handheld console’s limitations

    Impact & Results

    The project was praised by the press, with very enthusiastic reviews
    Highly formative experience in project management and console development

    paper Spirit of War: The great War

    “Spirit of War: The Great War transposes the wargame experience onto a 3D hex‑based battlefield, featuring campaigns that span the entire 1914–1918 conflict. The player leads either the Triple Entente or the Triple Alliance, progressing through battles spaced two months apart to reflect the historical tempo. Between engagements, a historically documented narrative written by historian Julien Hervieux provides context for the operations and troop movements.”