André Anjos
I’m André, a Pipeline TD & DevOps Engineer with 5+ years of experience building production-critical automation and distributed workflows for hybrid environments.
About
I’m André, a Pipeline TD & DevOps Engineer with 5+ years of experience building production-critical automation and distributed workflows for hybrid environments. I specialize in Python and API integrations, and I’ve supported pipeline and rendering needs across animation, FX caches, asset workflows, and deliverables used by 100+ people.
I started my career as an artist, which helps me translate production requirements into practical pipeline tools and clear documentation. I’m currently expanding into computer vision and machine learning for real-world visual and spatial problems, while also growing my skills in game engines like Unreal and Unity to build end-to-end, data-driven workflows.
- 12 years' experience
- Joined October 2026
Languages
- PortugueseFluent
- EnglishFluent
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
Work experience· 5 roles
Managed end-to-end pipeline workflows including ingest, asset management, animation, FX caches, rendering, and deliverables across game cinematic and episodic VFX projects. Integrated disparate client pipelines into internal infrastructure by developing custom APIs and resolving environment incompatibilities, automating cross-system data transfer. Coordinated with production stakeholders and provided DCC-specific user support for Maya, Houdini, Nuke, and Unreal. Built Python tools and PyQt interfaces to streamline user interaction with backend systems.
Owned technical pipeline and workflows for 90 creative users across on-premises and remote setups, delivering infrastructure, tools development, and technical onboarding. Implemented SaaS applications including a Media Asset Manager and production tracking software, managing vendor relationships, licensing, and hardware/software deployment. Provided technical leadership to department leads on complex project challenges and delivered training workshops for the creative team.
Developed Python tools using the Cinema 4D API to automate project creation, data management, and material/texture conversion, along with asset publishing to improve creative outcomes. Set up team communication workflows and documentation standards, and deployed tools across the organization to support consistent production processes.
Education
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