Hi, I’m André Simões, a concept artist and illustrator based in Leiria, Portugal. I have over 10 years of experience in the game industry, and I’ve spent the last five years helping studios and authors around the world bring bold, story-driven visuals to life. I lead multidisciplinary art teams, mentor interns, and craft high-quality concept art for game projects and branding. My work blends world-building with narrative visuals across characters, environments, and assets to support immersive storytelling and cohesive brand identity.

André Simões

Hi, I’m André Simões, a concept artist and illustrator based in Leiria, Portugal. I have over 10 years of experience in the game industry, and I’ve spent the last five years helping studios and authors around the world bring bold, story-driven visuals to life. I lead multidisciplinary art teams, mentor interns, and craft high-quality concept art for game projects and branding. My work blends world-building with narrative visuals across characters, environments, and assets to support immersive storytelling and cohesive brand identity.

Available to hire

Hi, I’m André Simões, a concept artist and illustrator based in Leiria, Portugal. I have over 10 years of experience in the game industry, and I’ve spent the last five years helping studios and authors around the world bring bold, story-driven visuals to life.

I lead multidisciplinary art teams, mentor interns, and craft high-quality concept art for game projects and branding. My work blends world-building with narrative visuals across characters, environments, and assets to support immersive storytelling and cohesive brand identity.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Freelancer
January 1, 2020 - Present
Designed book cover illustrations for independent authors and publishers across diverse genres. Completed personalized art commissions, ensuring client satisfaction through quality and timely delivery. Created concept art for indie games, including icons, environments, and marketing visuals. Developed digital art for Web3/NFT projects, working closely with teams to produce unique, brand-aligned assets.
Lead Artist at Greywolf Entertainment
December 31, 2020 - July 25, 2025
Led a multidisciplinary art team, overseeing visual development and ensuring cohesive execution across all creative assets. Defined and implemented visual styles for projects, establishing consistent artistic direction aligned with brand and narrative goals. Crafted impactful branding and logo designs, translating core values and identity into memorable visual marks. Produced high-quality concept art for game projects, supporting world-building, character design, and overall visual storytelling. Mentored and guided art interns, integrating them into the team, providing hands-on training, and fostering a collaborative learning environment.
Concept Artist at Arkavi Studios
December 31, 2015 - July 25, 2025
Developed visually compelling concept art to drive the creative vision of game projects—translating ideas into characters, environments, and assets that supported storytelling, gameplay, and brand identity.
Lead Artist at Freelance
January 1, 2020 - Present
Lead art direction and visual development for client projects across games, books, and branding; shaping visual storytelling and consistent art pipelines.
Concept Artist at Arkavi Studios
December 31, 2020 - September 14, 2025
Created concept art and illustrations for game projects, environments, characters, and marketing visuals.
Concept Artist / Illustrator at André Simões
December 31, 2015 - September 14, 2025
Independent concept art and illustration work for personal portfolio and commissions, exploring diverse genres and styles.
Freelance Concept Artist / Illustrator at Freelance
January 1, 2020 - Present
Freelance concept art and illustration for indie authors, studios, and Web3/NFT projects. Designed book covers, page illustrations, and marketing visuals; created concept art for indie games; developed world-building assets, character design, environments, and branding materials; mentored interns and collaborated with teams to deliver cohesive visual narratives.
Lead Artist at Grey Wolf Entertainment / Arkavi Studios
January 1, 2020 - September 14, 2025
Led multidisciplinary art team, overseeing visual development and ensuring cohesive execution across all creative assets; defined visual styles and brand identity; contributed to game art direction and marketing visuals.
Concept Artist / Illustrator at André Simões Studio
January 1, 2015 - September 14, 2025
Concept art and illustration for indie projects, client commissions, and branding assets; translated ideas into characters, environments, and assets to support storytelling and world-building.
Lead Artist at Freelance (Self-Employed)
January 1, 2020 - Present
Led multidisciplinary art teams, overseeing visual storytelling and ensuring cohesive execution across all creative assets. Mentored and guided art interns, providing hands-on training and fostering a collaborative learning environment. Produced high-quality concept art and assets for game projects, supporting world-building, character design, and overall narrative.
Lead Artist at Arkavi Studios
December 31, 2020 - September 14, 2025
Directed art production and visual storytelling for indie game projects. Built and maintained a cohesive art direction, mentored junior artists, and delivered concept art, environments, icons, and marketing visuals to support game design and narrative.
Concept Artist / Illustrator at André Simões
December 31, 2015 - September 14, 2025
Self-led concept art and illustration work for indie game projects and authors. Created world-building visuals, character concepts, environments, and assets to support storytelling and marketing efforts.
Lead Artist
January 1, 2020 - Present
Led a multidisciplinary art team and mentored interns, delivering high-quality concept art for game projects. Drove cohesive visual storytelling across characters, environments, and assets while supporting world-building and narrative goals for independent studios and Web3/NFT initiatives.
Artist
January 1, 2020 - September 17, 2025
Created concept art, environments, and assets for games; contributed to branding and storytelling; collaborated with teams to deliver visuals aligned with narrative goals.
Artist
January 1, 2015 - September 17, 2025
Illustrated book covers, editorial illustrations, and character designs for indie authors and publishers across diverse genres.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Second Sun

    Second Sun is a Hi-octane FPS with RPG elements, set in an open world, filled with intriguing landmarks, procedurally generated dungeons and tons of loot! Explore a vast, picturesque map and use your abilities to save the Empire from devastation and prevent the world from falling into darkness.