I'm an AWS-focused full-stack engineer with a decade of experience building and operating cloud-native systems. I specialize in AWS architecture, microservices, CI/CD, and IaC with CDK/Terraform, plus observability and modern web apps using React and TypeScript. I stay calm under production pressure and own services end-to-end from design through on-call. I enjoy collaboration across cross-functional teams, prioritizing reliability, performance, and developer experience. I'm comfortable turning ideas into reliable, scalable cloud-native backends and delightful web frontends, while optimizing costs and improving velocity.

Andreas Paulus

I'm an AWS-focused full-stack engineer with a decade of experience building and operating cloud-native systems. I specialize in AWS architecture, microservices, CI/CD, and IaC with CDK/Terraform, plus observability and modern web apps using React and TypeScript. I stay calm under production pressure and own services end-to-end from design through on-call. I enjoy collaboration across cross-functional teams, prioritizing reliability, performance, and developer experience. I'm comfortable turning ideas into reliable, scalable cloud-native backends and delightful web frontends, while optimizing costs and improving velocity.

Available to hire

I’m an AWS-focused full-stack engineer with a decade of experience building and operating cloud-native systems. I specialize in AWS architecture, microservices, CI/CD, and IaC with CDK/Terraform, plus observability and modern web apps using React and TypeScript. I stay calm under production pressure and own services end-to-end from design through on-call.

I enjoy collaboration across cross-functional teams, prioritizing reliability, performance, and developer experience. I’m comfortable turning ideas into reliable, scalable cloud-native backends and delightful web frontends, while optimizing costs and improving velocity.

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Experience Level

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Work Experience

Senior Software Engineer at Freelance / Self-employed
September 1, 2025 - Present
Consulting & hands-on delivery for cloud-native backends on AWS (architecture, IaC, CI/CD, observability). Rapid prototyping and feature delivery for web frontends (React/TypeScript) and Kotlin microservices. Engagements focused on reliability, performance, and developer experience.
Software Developer at RIO | The Logistics Flow
September 1, 2023 - October 17, 2025
DevOps/Platform: Built AWS infrastructure with CDK (TypeScript); designed/maintained CI/CD pipelines; Datadog monitoring and alerting; operated numerous production microservices with high availability. Backend: Implemented Kotlin Spring Boot microservices using hexagonal architecture; designed resilient APIs; built Kafka-based event processing; improved service reliability and cost. Frontend: Delivered features in React/TypeScript to support customer-facing workflows. Impact: Reduced deployment friction, improved observability, and increased service stability across a multi-service ecosystem.
Senior Technical Consultant at NTT DATA Deutschland GmbH
July 1, 2019 - October 17, 2025
AWS microservice platform: Automated infrastructure with Terraform, standardized logging/monitoring/persistence to accelerate service delivery. Serverless web app: Architected AWS-native stack (API Gateway, Lambda, Aurora Serverless, S3, CloudFront); set up CI/CD with CodeBuild; introduced X‑Ray and an additional dev environment. Java backend (automotive): Contributed to a large distributed system (monolith + microservices) using Java EE; implemented features and tests in a scaled agile setup.
Backend Developer at Chimera Entertainment GmbH
June 1, 2018 - October 17, 2025
Led/maintained the C# backend of Angry Birds Evolution through all phases; AWS-hosted, containerized deployments; scaled to ~1M DAU with DynamoDB, Elasticsearch, S3, ElastiCache; designed APIs and game logic; ensured reliability with monitoring (ELK/CloudWatch) and on-call support; authored tests and admin tooling.
Game Developer at Chimera Entertainment GmbH
December 31, 2014 - October 17, 2025
Unity-based features and tools; plugin integrations; prototyping; assisted ports and internal tooling.
Working Student at Chimera Entertainment GmbH
December 31, 2012 - October 17, 2025
Assisted development of a Unity browser game.

Education

Master of Science in Computer Science at Ludwig-Maximilians-Universität München (LMU)
January 1, 2007 - January 1, 2013

Qualifications

AWS Certified Solutions Architect – Associate
January 11, 2030 - October 17, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Transportation & Logistics, Professional Services