I’m a freelance 3D artist creating high-quality visuals across environments, assets, and product renders. Easy to work with, detail-focused, and always aiming to bring ideas to life in a clean, cinematic way.

Andrei Anghel

I’m a freelance 3D artist creating high-quality visuals across environments, assets, and product renders. Easy to work with, detail-focused, and always aiming to bring ideas to life in a clean, cinematic way.

Available to hire

I’m a freelance 3D artist creating high-quality visuals across environments, assets, and product renders. Easy to work with, detail-focused, and always aiming to bring ideas to life in a clean, cinematic way.

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Language

English
Fluent
Romanian, Moldavian, Moldovan
Advanced

Work Experience

Freelance 3D Artist at Bevelled Andrei
January 1, 2025 - Present
Collaborate with Static VFX on environment and asset work for film projects. Worked with VR Coster on environments for the Lindt Chocolate Museum VR tour. Produced cinematic production animations for brands like Routine Paris.
Environment Artist at MPC Film
October 1, 2021 - September 1, 2022
Environment artist on Transformers: Rise of the Beasts. Textured photorealistic materials, hard-surface modelling in Maya and organic modelling in ZBrush, terrain generation in Houdini, and asset optimization. Used Substance Painter for texturing; collaborated with other departments and kept a tight pipeline.
Key Environments Artist at Mufasa: The Lion King
September 1, 2022 - April 1, 2024
Created large-scale environments of various nature and climates (e.g., snowy mountains, deserts and savannas). Designed key shots from scratch using megascans assets, terrain generation in Houdini, and vegetation guidance. Textured assets in Substance Painter; contributed to meeting tight deadlines.
Junior Modelling / Environment Artist at Paramex Limited
June 1, 2020 - August 1, 2021
Modelling assets and creating leather and plastics shaders accurately for Bentley's online live car configurator and promotional materials. Look development of realistic production materials; Rendering layers for client approval; Post-processing renders in Photoshop to match their needs.

Education

BA (Hons) Computer Animation Technical Arts at Bournemouth University
January 11, 2030 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment