I am a Senior Unity Game Developer with 8+ years of experience delivering PC and mobile games. I have a strong background in multiplayer systems, optimization, and core gameplay architecture, and I thrive guiding teams from concept to release. I focus on clean code, scalable solutions, and production-ready results. I enjoy leading cross-functional teams, translating design concepts into solid features, and continuously improving processes to deliver high-quality mobile and PC experiences on time.

Andrei Lisitsyn

PRO

I am a Senior Unity Game Developer with 8+ years of experience delivering PC and mobile games. I have a strong background in multiplayer systems, optimization, and core gameplay architecture, and I thrive guiding teams from concept to release. I focus on clean code, scalable solutions, and production-ready results. I enjoy leading cross-functional teams, translating design concepts into solid features, and continuously improving processes to deliver high-quality mobile and PC experiences on time.

Available to hire

I am a Senior Unity Game Developer with 8+ years of experience delivering PC and mobile games. I have a strong background in multiplayer systems, optimization, and core gameplay architecture, and I thrive guiding teams from concept to release. I focus on clean code, scalable solutions, and production-ready results.

I enjoy leading cross-functional teams, translating design concepts into solid features, and continuously improving processes to deliver high-quality mobile and PC experiences on time.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Work Experience

Team Lead Unity Developer at Khelian
May 1, 2025 - Present
Led architecture and technical direction for mobile game projects using Unity. Designed and implemented core gameplay systems, UI frameworks, and feature logic. Built and maintained client-side systems including performance optimization, memory management, and build pipeline improvements. Coordinated with designers and artists to translate game concepts into polished, production-ready features. Managed sprint planning, task distribution, and milestone tracking. Conducted code reviews and established coding standards to ensure maintainability and scalability. Oversaw integration of SDKs, analytics, monetization, and third-party services. Solved complex technical challenges across gameplay, networking, and optimization. Mentored developers, supported skill growth, and maintained strong team communication. Participated in key product decisions, feature prioritization, and release planning.
Team Lead Unity Developer at Skyscrapper LLC
April 1, 2024 - May 1, 2025
Led a team of five developers in the creation of a PC drone simulator with multiplayer capabilities using Unity. Guided game design, development, and deployment, ensuring a seamless and immersive experience. Coordinated with QA, backend, frontend, 3D and other departments to maintain high quality and align project goals with company objectives.
Middle+ Unity Developer at Kevuru Games - Dover, DE
March 1, 2022 - January 1, 2024
Created core game mechanics and built client-server interaction logic using PlayFab, Mirror, and Fishnet, with a strong emphasis on multiplayer functionality and UI integration in Unity.
Unity Developer at Lunkin Games
September 1, 2021 - June 1, 2022
Designed and implemented gameplay systems, client-server interaction, and UI architecture in Unity. Took ownership of features from concept to release, optimized performance, and integrated third-party SDKs and services. Collaborated cross-functionally to deliver stable and production-ready builds.
Unity Developer at Bee Me Boo Games
March 1, 2021 - December 1, 2021
Designed and implemented gameplay systems, client-server interaction, and UI architecture in Unity. Took ownership of features from concept to release, optimized performance, and integrated third-party SDKs and services. Collaborated cross-functionally to deliver stable and production-ready builds.
Unity Developer at Freelance
February 1, 2019 - February 1, 2021
Developed core gameplay features, UI systems, and game mechanics using Unity and C#. Assisted in bugfixing, optimization, and feature implementation while collaborating closely with designers and artists. Contributed to mobile and PC projects within an agile team environment.
Middle+ Unity Developer at Kevuru Games
March 1, 2022 - January 31, 2024
Created core gameplay mechanics and client/server interaction logic using PlayFab, Mirror, and FishNet; implemented UI and integrated third-party SDKs; contributed to multiple projects with a focus on stability and performance.
Freelance Unity Developer at Freelance
February 1, 2019 - February 1, 2021
Developed core gameplay features, UI systems, and game mechanics using Unity and C#. Assisted in bug fixing, optimization, and feature implementation while collaborating closely with designers and artists. Delivered mobile and PC projects within an agile team environment.

Education

Master degree at Northern Arctic Federal University - Arkhangelsk
September 1, 2012 - July 1, 2018
Master degree at Northern Arctic Federal University
September 1, 2012 - July 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet