Andres David Casaretto
I’m a Senior Technical 3D Artist with over six years of experience, specialising in real-time 3D for VR and AR.
About
I’m a Senior Technical 3D Artist with over six years of experience, specialising in real-time 3D for VR and AR. I create props, environments, and clothing in Blender, Substance Painter, and Marvelous Designer, then bring them into Unity or Unreal Engine 5. I pay close attention to how objects are built, how their materials catch the light, and how they perform on the target device.
- 4 years' experience
- Joined November 2026
Skills· 10
Languages
- EnglishFluent
- Spanish; CastilianFluent
- GermanIntermediate
- FrenchIntermediate
Industry experience
- Education
- Healthcare
- Life Sciences
- Media & Entertainment
- Software & Internet
- Gaming
Work experience
Supporting VR application development for multiple clients by providing 3D asset creation, technical art, optimization, and real-time implementation.
Developed high-quality, optimized bioreactor models for pharmaceutical VR training on Quest and iOS with clean topology and realistic texturing. Prepared laboratory environments in Unity including light baking and performance testing. Created high-quality animations in Unreal Engine for social media content with a focus on high-end render quality.
Created accurate 3D reconstructions of medical and legal cases for courtroom use, collaborating with specialists to visualize complex data using Blender and Photoshop. Promoted to Team Leader, managing a team of eight animators with a focus on quality, consistency, and on-time project delivery.
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