Available to hire
Hi, I’m Andres Sameshima, a sound designer based in Germany with a background in music production, live audio, and interactive media. I focus on clear, impactful sound design for gameplay, video, and digital experiences, and I enjoy collaborating with creative and technical teams to push realism while keeping listeners engaged. I thrive in iterative production environments and am currently expanding my technical skills in adaptive audio and real-time audio systems.
I’m passionate about delivering organized asset pipelines and thoughtful feedback within cross-disciplinary contexts, and I’m excited to bring evocative soundscapes to immersive experiences and games.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Romanian, Moldavian, Moldovan
Fluent
German
Beginner
Work Experience
Sound Designer at Reinforce Games
January 1, 2026 - PresentDesigned and edited gameplay audio assets for a multiplayer FPS project. Reviewed and refined assets to maintain clarity, balance, and technical quality. Organized and delivered audio assets for implementation and testing workflows.
Multiplayer FPS Sound Designer at Reinforce Games
January 1, 2026 - PresentRemote freelance role. Supported the team in reaching a playable demo milestone by prioritizing critical gameplay features and rapid iteration. Designed weapon, UI, ambience and gameplay audio focused on clarity, readability, and player feedback in competitive contexts, developed variation systems and maintained dynamic range to improve realism and reduce listener fatigue. Worked in iterative feedback cycles with cross-disciplinary team members and developers, refining assets based on animation, design, gameplay and technical constraints. Delivered organized asset structures and preview builds to support implementation in Unity.
Multiplayer FPS Sound Designer at Reinforce Games (Freelance)
January 1, 2026 - PresentDesigned weapon, UI, ambience and gameplay audio focusing on clarity, readability and player feedback in competitive contexts; developed variant systems and dynamic range to improve realism and reduce listener fatigue. Worked in iterative feedback cycles with cross-disciplinary teammates to refine assets within animation, design, gameplay, and technical constraints. Delivered organized asset structures and preview builds to support implementation in Unity.
Live Audio Engineer at Los Amigos Events
January 1, 2022 - January 1, 2025Set up and operated live sound systems and performed live mixing. Managed signal flow and troubleshooting in real-time environments.
Music Teacher at Temple Springs
January 1, 2018 - January 1, 2021Taught music theory, production, and instruments using structured workflows. Provided iterative feedback and developed listening skills in beginners.
Education
Bachelor of Arts (Honours) in Music Performance and Production at University of East London
September 1, 2020 - June 1, 2024BA (Hons) Music Performance and Production at University of East London
September 1, 2020 - June 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Professional Services, Software & Internet, Telecommunications
Hire a Sound Designer
We have the best sound designer experts on Twine. Hire a sound designer today.