Hi, I'm Andreu Sureda Luis, a Technical Artist and Game Developer specializing in bridging art and code in Unity, Unreal, and Blender. I design shader effects, build pipelines, and write tools in Python and C# to help artists ship polished games faster. I love turning creative ideas into interactive experiences, from environments to VFX and optimized assets. I collaborate with artists to streamline workflows, create reusable assets, and push visuals with procedural materials, Niagara effects, and UI/UX improvements.

Andreu Sureda Luis

Hi, I'm Andreu Sureda Luis, a Technical Artist and Game Developer specializing in bridging art and code in Unity, Unreal, and Blender. I design shader effects, build pipelines, and write tools in Python and C# to help artists ship polished games faster. I love turning creative ideas into interactive experiences, from environments to VFX and optimized assets. I collaborate with artists to streamline workflows, create reusable assets, and push visuals with procedural materials, Niagara effects, and UI/UX improvements.

Available to hire

Hi, I’m Andreu Sureda Luis, a Technical Artist and Game Developer specializing in bridging art and code in Unity, Unreal, and Blender. I design shader effects, build pipelines, and write tools in Python and C# to help artists ship polished games faster.

I love turning creative ideas into interactive experiences, from environments to VFX and optimized assets. I collaborate with artists to streamline workflows, create reusable assets, and push visuals with procedural materials, Niagara effects, and UI/UX improvements.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game Developer / 3D Artist
January 1, 2024 - Present
Developed and optimized games using Unity and Unreal Engine; created 3D art, textures, and shaders; collaborated on UI/UX and tooling; performed QA testing and documented results; applied IT and networking knowledge to support development pipelines.
Tech Art, Gameplay/UI Programmer at FreeXPace
January 1, 2024 - February 1, 2025
Programmed gameplay mechanics, UI animations and assembled the game UI in Unity. Optimized 2D and 3D assets. Created Blender Python addons for batch export to streamline art pipelines.
Tech Art, Gameplay/UI Programmer at FreeX Pace
January 1, 2024 - February 1, 2025
Programmed gameplay mechanics, UI animations and assembled the game UI. Optimized 2D and 3D assets; created pipelines and tooling to streamline art creation and optimization. Programming animations scripts in engine.
Tech Art / Developer
July 1, 2025 - Present
Develop interactive applications using Unity and C#. Create 3D environments for VR; apply VFX with Niagara; craft procedural materials and textures with Substance Designer; Blender addon for batch export; port portfolio and personal projects.

Education

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Qualifications

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Industry Experience

Gaming, Computers & Electronics, Software & Internet