Andrew Anees
I’m Andrew Anees, a 3D Technical Animator and crowd artist based in Cairo, focused on building reliable animation pipelines and delivering high-quality rigs, skinning, and motion-compatibility for production work.
About
I’m Andrew Anees, a 3D Technical Animator and crowd artist based in Cairo, focused on building reliable animation pipelines and delivering high-quality rigs, skinning, and motion-compatibility for production work. I enjoy tackling complex problems with a detail-oriented mindset especially when it comes to rigging, animation library management, and supporting teams to keep shots consistent and efficient.
- 6 years' experience
- Joined August 2026
Industry experience
- Media & Entertainment
- Gaming
- Education
- Computers & Electronics
- Software & Internet
Work experience· 7 roles
Handled animation pipeline development tools & scripts. Performed rigging and skinning for various assets, provided custom animation using motion capture, managed the animation library, and populated crowd scenes. Also worked as a part-time animation instructor.
Worked as a 3D technical animator supporting motion capture data handling and collaborating with riggers, animators, and crowd TDs to deliver looping and compatible animations.
Education
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