I’m Andrew Anees, a 3D Technical Animator and crowd artist based in Cairo, focused on building reliable animation pipelines and delivering high-quality rigs, skinning, and motion-compatibility for production work. I enjoy tackling complex problems with a detail-oriented mindset especially when it comes to rigging, animation library management, and supporting teams to keep shots consistent and efficient.

Andrew Anees

I’m Andrew Anees, a 3D Technical Animator and crowd artist based in Cairo, focused on building reliable animation pipelines and delivering high-quality rigs, skinning, and motion-compatibility for production work. I enjoy tackling complex problems with a detail-oriented mindset especially when it comes to rigging, animation library management, and supporting teams to keep shots consistent and efficient.

Available to hire

I’m Andrew Anees, a 3D Technical Animator and crowd artist based in Cairo, focused on building reliable animation pipelines and delivering high-quality rigs, skinning, and motion-compatibility for production work. I enjoy tackling complex problems with a detail-oriented mindset especially when it comes to rigging, animation library management, and supporting teams to keep shots consistent and efficient.

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Work Experience

3D Technical Animator at Trend VFX
February 1, 2024 - June 30, 2024
Handled animation pipeline development tools & scripts. Performed rigging and skinning for various assets, provided custom animation using motion capture, managed the animation library, and populated crowd scenes. Also worked as a part-time animation instructor.
3D Technical Animator at Mercury VFX
June 1, 2022 - February 29, 2024
Worked as a 3D technical animator supporting motion capture data handling and collaborating with riggers, animators, and crowd TDs to deliver looping and compatible animations.
3D Technical Animator at Dumia h
January 1, 2022 - June 1, 2022
Part-time Animation Instructor at Information Technology Institute
January 1, 2022 - Present
Taught students tracks in Game Art and 3D Animation, covering animation fundamentals, animation tool usage, and techniques for animating in Maya. Worked with students on project sessions and helped them apply session learnings to create end results.
3D Technical Animator at Aroma Designs & Solutions
June 1, 2020 - Present
Responsible for managing motion-captured data in collaboration with riggers, animators, and crowd TDs to produce looping and compatible animations. Populated and laid out crowd scenes, and contributed to animation creation, rigging, skinning, and animation library management to support production deliverables.
Motion Capture Animator / 3D Technical Animator at AROMA DESIGNS & SOLUTIONS
June 1, 2020 - Present
Responsible for managing motion-captured data and collaborating with riggers, animators, and crowd TDs. Supported looping and compatible animations. Involved in crowd population and scene layout, and also contributed to animation, rigging and skinning, and animation library management.
3D Technical Animator at Dumiah
January 1, 2020 - June 30, 2022
Handled 3D animation responsibilities as part of production work.

Education

3D Animation (intensive 9-month programme) at Information Technology Institute
October 1, 2019 - June 30, 2020
3D Art intensive (9-month programme) at Informatio n Technology Institute
October 1, 2019 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Computers & Electronics, Software & Internet