I'm Andrew, a Senior Mobile Developer and Technical Lead with 13+ years of experience shipping production applications across iOS, tvOS, and Android, with a foundation in game development and interactive systems. I started with a strong footing in Unity, C#, C++, Swift, graphics, and performance‑sensitive development, and I’ve shipped polished mobile experiences across platforms. I thrive on guiding projects from concept through release and enjoy applying AI‑assisted workflows to improve code quality and team velocity. I work across technical and creative disciplines, collaborating with product, design, and QA to deliver high‑impact features. I’m passionate about scalable architectures, mentorship, and continuous improvement, and I’ve helped teams accelerate delivery while maintaining code quality and performance.

Andrew Burger

I'm Andrew, a Senior Mobile Developer and Technical Lead with 13+ years of experience shipping production applications across iOS, tvOS, and Android, with a foundation in game development and interactive systems. I started with a strong footing in Unity, C#, C++, Swift, graphics, and performance‑sensitive development, and I’ve shipped polished mobile experiences across platforms. I thrive on guiding projects from concept through release and enjoy applying AI‑assisted workflows to improve code quality and team velocity. I work across technical and creative disciplines, collaborating with product, design, and QA to deliver high‑impact features. I’m passionate about scalable architectures, mentorship, and continuous improvement, and I’ve helped teams accelerate delivery while maintaining code quality and performance.

Available to hire

I’m Andrew, a Senior Mobile Developer and Technical Lead with 13+ years of experience shipping production applications across iOS, tvOS, and Android, with a foundation in game development and interactive systems. I started with a strong footing in Unity, C#, C++, Swift, graphics, and performance‑sensitive development, and I’ve shipped polished mobile experiences across platforms. I thrive on guiding projects from concept through release and enjoy applying AI‑assisted workflows to improve code quality and team velocity.

I work across technical and creative disciplines, collaborating with product, design, and QA to deliver high‑impact features. I’m passionate about scalable architectures, mentorship, and continuous improvement, and I’ve helped teams accelerate delivery while maintaining code quality and performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
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Language

English
Fluent

Work Experience

Senior Mobile Developer at Iversoft
July 1, 2023 - Present
Full-cycle ownership of three production projects, contributing to over 30 production releases. Defined technical feasibility, set expectations, tracked timelines and budgets across cross-functional teams. Served as the primary mobile technology voice in client and internal meetings, steering requests toward technically feasible alternatives and providing counterproposals rather than flat rejections. Implemented AI-driven PR reviews across a team of 10+ developers, leading to a 50% reduction in bugs on large PRs and a 20% improvement in turnaround time. Prototyping and architecture included Cursor for rapid proofs, a table-guided concept approach for custom scroll view on prototypes, and a multi-platform release strategy with a Git branching model supporting bi-weekly releases across iOS, tvOS, and Android with hotfix cycles as needed. Rebuilt core TV guide UI for a tvOS app, enabling sub-second pagination and smooth scrolling. Managed real-time video streaming over a network to Tablo
Senior iOS Developer at EBlock
April 1, 2022 - June 1, 2023
Live Auction Optimisation: optimized Swift logic to deliver real-time auction updates without user interaction, maintaining live bidding data synchronization across up to 9 concurrent on-screen bidders during peak auction periods. GraphQL Migration: direct migration from RESTful APIs to GraphQL across the eBlock and eDealer platforms, shipping with minimal downtime and reduced payload overhead. System Stability: maintained 99.9% uptime during live auctions tied to multi-million-dollar sales cycles. Dealer Analytics Dashboard: built a real-time analytics dashboard pulling live data from a GraphQL backend to provide a unified view of sales and inventory performance. Data Aggregation: designed a real-time data layer synthesizing 3–5 distinct data sources into a single reporting view for business owners.
Mobile Technical Lead at Iversoft
March 1, 2019 - April 1, 2022
Inter-department collaboration and hiring for the mobile team; established a technical liaison role recognized for value in cross-functional leadership and client engagement. Led a 10+ person team across iOS, Android, and Unity, delivering across 5 concurrent projects at peak. Maintained a consistent code-review process, mentored engineers, and supported growth to higher levels. Drove CI/CD adoption on Azure DevOps across 6 projects, reducing release incidents to zero post-implementation. Authored and standardized a company-wide mobile development process; owned architectural decisions across mobile stacks to ensure long-term scalability and debt management. Implemented encryption at rest and secure data handling for a consumer-facing personal data vault. Integrated legacy systems with mobile apps and established farming of cross-project rituals to maintain team cohesion in a remote environment. Pursued Scrum Master certification to formalize agile processes.
Product Designer at Affinity Click
March 1, 2019 - May 31, 2019
Contributed to product design across mobile experiences, defining user flows, wireframes, and visual design; collaborated with engineering to translate designs into shippable features; aligned on product roadmap with stakeholders.
Mobile Developer at Affinity Click
January 1, 2016 - March 1, 2019
Developed iOS features and mobile experiences; implemented UI/UX improvements; integrated with backend services and maintained code quality.
Lead iOS Developer at GamerLink
January 1, 2015 - January 1, 2016
Led iOS development efforts, delivering features and performance improvements for a live gaming platform; collaborated with cross-functional teams to align mobile with overall product strategy.
Software Engineer at Infi nity Corp
March 1, 2013 - March 1, 2015
Developed software solutions across internal systems, collaborating with cross-functional teams to deliver high-quality software.
Game Developer at Burger Mansion Games
June 1, 2012 - March 1, 2013
Contributed to game design and development for indie titles, prototyping gameplay mechanics and implementing core gameplay systems.
Software Engineer at InfinityDy Corp
March 1, 2013 - March 1, 2015
Built core mobility infrastructure and features for mobile games, collaborating across teams to deliver reliable software.
Senior Mobile Developer and Technical Lead at Iversoft
July 1, 2023 - Present
Lead three full-scale production projects across iOS, tvOS, and Android, shaping technical feasibility, timelines, and budgets. Served as the client-facing technical voice, coordinated with cross-functional teams, and drove AI-assisted development workflows that measurably improved code quality and team velocity. Built polished mobile experiences, mentored engineers, and steered cross‑platform architecture decisions from concept through release. Implemented robust CI/CD patterns and contributed to roadmap planning across multiple initiatives.
Senior iOS Developer at E Block
April 1, 2022 - June 30, 2023
Led live auction app development for a global audience, delivering real-time updates without user interaction. Executed a direct migration from RESTful APIs to GraphQL across the platform to reduce payloads and improve latency. Ensured system stability supporting multi‑million‑dollar sales cycles, built a dealer analytics dashboard, and architected a unified data layer to report on sales and inventory.
Product Designer at Affinity Clock
March 1, 2019 - May 31, 2019
Shaped the mobile product’s UI/UX and contributed to the design system. Created high‑fidelity assets and collaborated with developers to ensure an efficient handoff. Delivered design iterations on a tight schedule (Mar–May 2019).
Mobile Developer at Affinity Clock
January 1, 2016 - March 31, 2019
Led iOS development across native and cross‑platform codebases; migrated state management (Redux to Jotai) to simplify data flows and improve performance. Modernized app with React Native updates and performed a staged migration to maintain SOC 2 compliance.
Software Engineer at Infinidy Corp
March 1, 2013 - March 31, 2015
Developed software solutions for clients, focusing on reliability, performance, and maintainability in a fast-paced environment.

Education

Diploma in Video Game Design and Development at triOS College
October 1, 2011 - August 1, 2013
Video Game Design and Development Diploma at TriOS College
October 1, 2011 - August 1, 2013
Diploma in Video Game Design and Development at TriOS College
October 1, 2011 - August 31, 2013

Qualifications

Scrum Master Certification
January 11, 2030 - April 30, 2026
Scrum Master Certification
January 11, 2030 - April 30, 2026
Scrum Master Certification
January 11, 2030 - April 30, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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