I'm Andrew Erickson, a Lead Artist and Senior Concept Artist with 10+ years of experience as a character designer and concept artist. I specialize in concept art, character design, art direction, and collaborating with outsource artists to shape cohesive visuals. I thrive on turning early ideas into polished assets and delivering clear, constructive feedback to keep projects moving smoothly. I love shaping the look of a show or game from concept to final art, collaborating with cross-functional teams, mentors, and vendors to meet quality standards and production timelines. My strengths include designing characters, environments, props, VFX, UI, and assets that align with brand and pitch goals.

Andrew Erickson

I'm Andrew Erickson, a Lead Artist and Senior Concept Artist with 10+ years of experience as a character designer and concept artist. I specialize in concept art, character design, art direction, and collaborating with outsource artists to shape cohesive visuals. I thrive on turning early ideas into polished assets and delivering clear, constructive feedback to keep projects moving smoothly. I love shaping the look of a show or game from concept to final art, collaborating with cross-functional teams, mentors, and vendors to meet quality standards and production timelines. My strengths include designing characters, environments, props, VFX, UI, and assets that align with brand and pitch goals.

Available to hire

I’m Andrew Erickson, a Lead Artist and Senior Concept Artist with 10+ years of experience as a character designer and concept artist. I specialize in concept art, character design, art direction, and collaborating with outsource artists to shape cohesive visuals. I thrive on turning early ideas into polished assets and delivering clear, constructive feedback to keep projects moving smoothly.

I love shaping the look of a show or game from concept to final art, collaborating with cross-functional teams, mentors, and vendors to meet quality standards and production timelines. My strengths include designing characters, environments, props, VFX, UI, and assets that align with brand and pitch goals.

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Language

English
Fluent

Work Experience

Concept Artist at Obsidian Entertainment
January 1, 2020 - Present
Led concept art for multiple projects; designed characters, environments, props, VFX, UI, and illustrations; collaborated with outsource teams to solve visual and gameplay challenges; provided high-level feedback and ensured art direction across titles such as Avowed, The Outer Worlds 2, Pillars of Eternity and an unannounced project.
Outsource Lead Artist at NBCUniversal
January 1, 2018 - December 31, 2019
Led outsource art production for multiple projects at a time; provided daily feedback through paint-overs and written notes to maintain clear, high-quality direction; managed asset organization, delivery, and final handoff of in-game ready art; created concept art for quality expectations, ideation, game pitches, and assets.
Art Director at Mattel
January 1, 2017 - December 31, 2018
Led and supported a team of artists across characters, environments, UI, and animation; set overall visual direction from early blue-sky exploration through final production assets; directed internal teams and outsourced vendors; handled task planning, feedback, and day-to-day creative decisions; aligned scope, timelines, and brand standards with producers and IP stakeholders.
Illustrator at Blizzard Entertainment
January 1, 2015 - December 31, 2016
Created concept art for sprays; worked closely with art director and outsource manager to finalize illustrations and prep for in-game use; contributed to the Overwatch project visuals.

Education

Bachelor of Fine Arts at Laguna College of Art and Design
January 11, 2030 - May 12, 2026
Associate of Arts at Mt. San Antonio College
January 11, 2030 - May 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet