I created this today to show I can create visuals that not only look real, but have continuity.
- AI Prompt Engineer
Generative Media • Visual Direction • AI-Driven Production Creative technologist and visual artist with 15+ years of experience across film, television, and commercial production, now focused on AI-native visual…
Generative Media • Visual Direction • AI-Driven Production
Creative technologist and visual artist with 15+ years of experience across film, television, and
commercial production, now focused on AI-native visual development and generative
media workflows.
I specialize in translating creative briefs into high-end, production-ready visuals by combining
generative AI tools (Stable Diffusion, Midjourney, Runway) with traditional techniques in
Photoshop and CG. My approach goes beyond prompting — building layered workflows that
shape lighting, composition, and narrative into cohesive, emotionally resonant imagery.
My work is rooted in rapid iteration, refined visual taste, and technical control, enabling the
creation of campaign-ready content that balances speed with precision. As part of the
Leonardo AI Creator Program, I actively explore emerging tools and workflows to push the
boundaries of AI-assisted storytelling
I created this today to show I can create visuals that not only look real, but have continuity.
This reel highlights my work as a 3D Generalist over the past years, showcasing a range of skills in modeling, texturing, lighting, rendering, and shot assembly. Featured projects include commercial and production work created using Maya, ZBrush, Substance, Nuke, and with an emphasis on delivering realistic, high-quality assets and environments. The reel reflects my adaptability across varied tasks and my ability to collaborate effectively within fast-paced, deadline-driven pipelines.
Delivered detailed 3D assets for television and film projects, meeting strict visual guidelines. Utilized Maya, Substance Painter, and Z-Brush to model props and environments for various productions. Executed UV mapping to ensure seamless texture integration in production pipelines.
Modeled production-ready assets for children's television series based on approved designs. Built sets and props according to art department specifications. Developed high-quality 3D assets using Maya, Zbrush, Substance Painter, and Photoshop. Created low polygon meshes from high-resolution sculpts through re-topology techniques.
Managed FX responsibilities for animated series Rusty Rivets, showcasing adaptability across various internal projects. Utilized Maya, Nuke, and Houdini to deliver high-quality effects. Ensured team adherence to quality standards and design styles set by art directors. Integrated dynamic elements such as fire, smoke, and fluids into visual sequences. Represented studio at job fairs and networking events, dedicating extra hours for outreach
Graphic Design
3D Animation Program
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