3D artist with 15+ years in 3D production, specializing in modelling, texturing, and fluid, realistic animation. Highly proficient in Maya with strong experience optimizing assets for real-time environments and seamless integration into Unity and Unreal. Known for fast turnaround, clear communication, and delivering both stylized and photo-realistic work.
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This reel highlights my work as a 3D Generalist over the past years, showcasing a range of skills in modeling, texturing, lighting, rendering, and shot assembly. Featured projects include commercial and production work created using Maya, ZBrush, Substance, Nuke, and with an emphasis on delivering realistic, high-quality assets and environments. The reel reflects my adaptability across varied tasks and my ability to collaborate effectively within fast-paced, deadline-driven pipelines.
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