AndrewJM3D

Available to hire

Generative Media • Visual Direction • AI-Driven Production Creative technologist and visual artist with 15+ years of experience across film, television, and commercial production, now focused on AI-native visual…

About

Generative Media • Visual Direction • AI-Driven Production
Creative technologist and visual artist with 15+ years of experience across film, television, and
commercial production, now focused on AI-native visual development and generative
media workflows.
I specialize in translating creative briefs into high-end, production-ready visuals by combining
generative AI tools (Stable Diffusion, Midjourney, Runway) with traditional techniques in
Photoshop and CG. My approach goes beyond prompting — building layered workflows that
shape lighting, composition, and narrative into cohesive, emotionally resonant imagery.
My work is rooted in rapid iteration, refined visual taste, and technical control, enabling the
creation of campaign-ready content that balances speed with precision. As part of the
Leonardo AI Creator Program, I actively explore emerging tools and workflows to push the
boundaries of AI-assisted storytelling

  • Joined September 2025

Industry experience

  • Education
  • Media & Entertainment
  • Software & Internet

Projects · 2

I created this today to show I can create visuals that not only look real, but have continuity.

  • AI Prompt Engineer

This reel highlights my work as a 3D Generalist over the past years, showcasing a range of skills in modeling, texturing, lighting, rendering, and shot assembly. Featured projects include commercial and production work created using Maya, ZBrush, Substance, Nuke, and with an emphasis on delivering realistic, high-quality assets and environments. The reel reflects my adaptability across varied tasks and my ability to collaborate effectively within fast-paced, deadline-driven pipelines.

Work experience· 7 roles

3D Generalist Environmenst and Assets · Rocket Science VFXJun 2022 – Jul 2025 · 3 yrs 2 mos

Delivered detailed 3D assets for television and film projects, meeting strict visual guidelines. Utilized Maya, Substance Painter, and Z-Brush to model props and environments for various productions. Executed UV mapping to ensure seamless texture integration in production pipelines.

Senior 3D Artists · Guru AnimationSep 2021 – Jun 2022 · 10 mos

Modeled production-ready assets for children's television series based on approved designs. Built sets and props according to art department specifications. Developed high-quality 3D assets using Maya, Zbrush, Substance Painter, and Photoshop. Created low polygon meshes from high-resolution sculpts through re-topology techniques.

VFX Lead · Jam Filled AnimationSep 2017 – Nov 2020 · 3 yrs 3 mos

Managed FX responsibilities for animated series Rusty Rivets, showcasing adaptability across various internal projects. Utilized Maya, Nuke, and Houdini to deliver high-quality effects. Ensured team adherence to quality standards and design styles set by art directors. Integrated dynamic elements such as fire, smoke, and fluids into visual sequences. Represented studio at job fairs and networking events, dedicating extra hours for outreach

3D Generalits · Crush/Smith Creative Post ProductionJul 2012 – Sep 2017 · 5 yrs 3 mos
3D Generalist · Rocket Science VFXJul 2011 – Jul 2012 · 1 yr 1 mo
Lead Modeling Artists (Freelance) · CBC Hockey Night in CanadaFeb 2010 – Dec 2010 · 11 mos
Modeling Supervisor · Elliott AnimationMar 2008 – Jun 2011 · 3 yrs 4 mos

Education

Degree · George Brown College1998 – 2000

Graphic Design

Certificate · Centennial College2004 – 2005

3D Animation Program

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