3D artist with 15+ years in 3D production, specializing in modelling, texturing, and fluid, realistic animation. Highly proficient in Maya with strong experience optimizing assets for real-time environments and seamless integration into Unity and Unreal. Known for fast turnaround, clear communication, and delivering both stylized and photo-realistic work.

AndrewJM3D

3D artist with 15+ years in 3D production, specializing in modelling, texturing, and fluid, realistic animation. Highly proficient in Maya with strong experience optimizing assets for real-time environments and seamless integration into Unity and Unreal. Known for fast turnaround, clear communication, and delivering both stylized and photo-realistic work.

Available to hire

3D artist with 15+ years in 3D production, specializing in modelling, texturing, and fluid, realistic animation. Highly proficient in Maya with strong experience optimizing assets for real-time environments and seamless integration into Unity and Unreal. Known for fast turnaround, clear communication, and delivering both stylized and photo-realistic work.

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Language

English
Fluent

Work Experience

3D Generalist Environmenst and Assets at Rocket Science VFX
June 5, 2022 - July 24, 2025
Delivered detailed 3D assets for television and film projects, meeting strict visual guidelines. Utilized Maya, Substance Painter, and Z-Brush to model props and environments for various productions. Executed UV mapping to ensure seamless texture integration in production pipelines.
Senior 3D Artists at Guru Animation
September 11, 2021 - June 17, 2022
Modeled production-ready assets for children's television series based on approved designs. Built sets and props according to art department specifications. Developed high-quality 3D assets using Maya, Zbrush, Substance Painter, and Photoshop. Created low polygon meshes from high-resolution sculpts through re-topology techniques.
VFX Lead at Jam Filled Animation
September 3, 2017 - November 19, 2020
Managed FX responsibilities for animated series Rusty Rivets, showcasing adaptability across various internal projects. Utilized Maya, Nuke, and Houdini to deliver high-quality effects. Ensured team adherence to quality standards and design styles set by art directors. Integrated dynamic elements such as fire, smoke, and fluids into visual sequences. Represented studio at job fairs and networking events, dedicating extra hours for outreach
3D Generalits at Crush/Smith Creative Post Production
July 30, 2012 - September 8, 2017
Developed top-tier commercials featured in international branding initiatives. Handled environment and asset modeling, surfacing, lighting, tracking, FX, and compositing. Created high-quality graphics using Zbrush and Maya for diverse projects. Composed intricate lighting setups to achieve desired visual outcomes. Collaborated with writers and producers to translate creative visions into compelling visuals.
3D Generalist at Rocket Science VFX
July 3, 2011 - July 26, 2012
Developed fully modeled environments, assets, and vehicles for lighting and compositing teams. Contributed to live action film and TV shots through high-quality modeling and surfacing. Utilized projection mapping techniques to enhance visual effects in final outputs.
Modeling Supervisor at Elliott Animation
March 2, 2008 - June 30, 2011
Directed large team in producing models for children's 3D series, Rollbots. Facilitated teamwork in crafting environments and assets for the series. Provided team with creative autonomy to align designs with client expectations. Client expressed satisfaction with initial creative direction established.
Lead Modeling Artists (Freelance) at CBC Hockey Night in Canada
February 1, 2010 - December 30, 2010
Developed all NHL logos and sports graphics for CBC's Hockey Night in Canada. Produced team logos, trophies, and animations for 2011 and 2012 seasons. Led a team of 3D artists to ensure alignment with producers' design vision.

Education

Degree at George Brown College
September 6, 1998 - May 19, 2000
Graphic Design
Certificate at Centennial College
September 6, 2004 - May 27, 2005
3D Animation Program

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Software & Internet
    paper Demo Reel : https://vimeo.com/1081331767?fl=pl&fe=sh

    This reel highlights my work as a 3D Generalist over the past years, showcasing a range of skills in modeling, texturing, lighting, rendering, and shot assembly. Featured projects include commercial and production work created using Maya, ZBrush, Substance, Nuke, and with an emphasis on delivering realistic, high-quality assets and environments. The reel reflects my adaptability across varied tasks and my ability to collaborate effectively within fast-paced, deadline-driven pipelines.