I’m Andrion Becker, an award-winning character animator with 16+ years of professional experience across AAA games and film. I focus on delivering character performance with real fluidity and personality—making sure the motion reads naturally in both interactive gameplay and cinematic moments. I also enjoy building and improving animation pipelines, working with both keyframe and mocap workflows, and collaborating closely with teams to bring clients’ visions to life.
Throughout my career, I’ve worked on a wide range of projects—from character animation and layout to pipeline oversight and mentoring. I bring experience animating biped and quadruped characters, facial animation, and whole-character performance, and I’m comfortable stepping into leadership responsibilities when needed. I’m excited to tackle new challenges with a strong blend of creativity, technical workflow knowledge, and team-first communication.
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