I’m Andrion Becker, an award-winning character animator with 16+ years of professional experience across AAA games and film. I focus on delivering character performance with real fluidity and personality—making sure the motion reads naturally in both interactive gameplay and cinematic moments. I also enjoy building and improving animation pipelines, working with both keyframe and mocap workflows, and collaborating closely with teams to bring clients’ visions to life. Throughout my career, I’ve worked on a wide range of projects—from character animation and layout to pipeline oversight and mentoring. I bring experience animating biped and quadruped characters, facial animation, and whole-character performance, and I’m comfortable stepping into leadership responsibilities when needed. I’m excited to tackle new challenges with a strong blend of creativity, technical workflow knowledge, and team-first communication.

Andrion Becker

I’m Andrion Becker, an award-winning character animator with 16+ years of professional experience across AAA games and film. I focus on delivering character performance with real fluidity and personality—making sure the motion reads naturally in both interactive gameplay and cinematic moments. I also enjoy building and improving animation pipelines, working with both keyframe and mocap workflows, and collaborating closely with teams to bring clients’ visions to life. Throughout my career, I’ve worked on a wide range of projects—from character animation and layout to pipeline oversight and mentoring. I bring experience animating biped and quadruped characters, facial animation, and whole-character performance, and I’m comfortable stepping into leadership responsibilities when needed. I’m excited to tackle new challenges with a strong blend of creativity, technical workflow knowledge, and team-first communication.

Available to hire

I’m Andrion Becker, an award-winning character animator with 16+ years of professional experience across AAA games and film. I focus on delivering character performance with real fluidity and personality—making sure the motion reads naturally in both interactive gameplay and cinematic moments. I also enjoy building and improving animation pipelines, working with both keyframe and mocap workflows, and collaborating closely with teams to bring clients’ visions to life.

Throughout my career, I’ve worked on a wide range of projects—from character animation and layout to pipeline oversight and mentoring. I bring experience animating biped and quadruped characters, facial animation, and whole-character performance, and I’m comfortable stepping into leadership responsibilities when needed. I’m excited to tackle new challenges with a strong blend of creativity, technical workflow knowledge, and team-first communication.

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Work Experience

Senior Animator at SuperSeed
August 1, 2025 - May 1, 2026
Senior Animator at Player First Games
June 1, 2023 - June 1, 2025
Contributed to an unannounced title, delivering character animation with a focus on fluidity and performance in interactive gameplay.
Adjunct Instructor at DigiPen Institute of Technology
January 1, 2023 - April 1, 2025
Taught 3D Character Animation 1 & 2, supporting instruction and development of animation skills.
Senior Animator at Cold Iron Studios
November 1, 2022 - June 1, 2023
Contributed to an unannounced title, supporting character animation and performance within production pipelines.
Senior Animator at Stray Bombay
May 1, 2021 - September 1, 2022
Contributed to *The Anacrusis (co-op FPS)*, helping deliver character motion and gameplay-ready animation.
Senior Animator at Endeavor One
October 1, 2020 - May 1, 2021
Contributed to *The Anacrusis (co-op FPS)*, supporting character performance and fluid gameplay animation.
Senior Animator at Bluepoint Games
February 1, 2019 - August 1, 2020
Contributed to *Arashi: Castles of Sin (PS VR)*, supporting character animation for VR gameplay.
Layout Animator at Blur Studio
May 1, 2018 - July 1, 2018
Layout animation on Bloodshot (feature), contributing staging and motion support for production.
Senior Animator at Blur Studio
May 1, 2018 - July 1, 2018
Contributed to *Demon's Souls (PS5)* as a character animation contributor.
Animator at Rooster Teeth
November 1, 2017 - January 1, 2018
Contributed animations, rigs, and MEL scripts for the Breach project.
Layout Animator at Rooster Teeth
November 1, 2017 - January 1, 2018
Layout animation on *Bloodshot* (Rooster Teeth).
Animator at QC Games
July 1, 2015 - September 1, 2017
Contributed animations and production work on RWBY: Volume 5.
Animator at Rooster Teeth
July 1, 2015 - September 1, 2017
Contributed animations and supported character/rig workflows for *RWBY: Volume 5*.
Animator at Iron Galaxy Studios
May 1, 2014 - April 1, 2015
Contributed animations, rigs, and MEL scripts for the Breach project.
Animator at QC Games
May 1, 2014 - April 1, 2015
Contributed to *Breach* by supporting animations, rigs, and MEL scripts.
Senior Animator at Kingdom Games
September 1, 2013 - April 1, 2014
Contributed to *Killer Instinct: Season 2*, supporting production character animation.
Animator at Rooster Teeth
May 1, 2013 - September 1, 2013
Contributed to *Five: Guardians of David*.
Animator at Vigil Games
August 1, 2011 - February 1, 2012
Contributed to *RWBY: Volume 1*.
Animator at Bioware
March 1, 2011 - July 1, 2011
Contributed to *Darksiders II*.
Animator at Disney Interactive / Junction Point Studios
May 1, 2009 - January 1, 2011
Contributed to *Star Wars: The Old Republic*.
Animation TD (Character Animator) at Rhythm & Hues
July 1, 2008 - November 1, 2008
Responsible for character animation on the feature film *Aliens in the Attic*.

Education

BFA in Production Animation at DigiPen Institute of Technology
January 1, 2003 - January 1, 2008
BFA in Production Animation at Digipen Institute of Technology
January 1, 2003 - January 1, 2008

Qualifications

Toyota Game Development Competition - 1st Place ($20,000)
January 11, 2030 - August 22, 2026
Full tuition scholarship from the McMillen Foundation
January 11, 2030 - August 22, 2026
Toyota Game Development Competition - 1st Place ($20,000)
January 11, 2030 - August 31, 2026
Full tuition scholarship from the McMillen Foundation
January 11, 2030 - August 31, 2026

Industry Experience

Gaming, Media & Entertainment, Education