3D Environment Artist / Generalist with professional experience since 2018, creating game-ready environments, props, vehicles, characters, and interactive content for games, VR/AR, and real-time applications.
Experienced across the full asset pipeline, from blockout and modelling through texturing, optimisation, lighting, and engine integration in Unity and Unreal Engine. Contributed to shipped commercial projects including Spray Paint Simulator, mobile game productions, and over 20 VR/AR experiences.
Specialising in modular environments, hero assets, level dressing, materials, and performance-focused workflows, with strong technical knowledge of LODs, collision, lightmapping, and real-time rendering. Known for quickly understanding project requirements, delivering production-ready assets with minimal revision, and maintaining high quality standards across teams.
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