3D Generalist and Environment Artist with professional experience since 2018 across games, VR, and interactive media. Strong full-pipeline skills spanning environment art, modular kit creation, texturing, lighting, animation, and engine integration, with a proven ability to work independently and adapt to different visual styles. Recently shipped Spray Paint Simulator (PC, PlayStation, Xbox, Nintendo Switch), delivering environments, hero assets, optimization, and full Unity implementation. Experienced in Unity, Unreal Engine, and Blender, with additional expertise in VR/AR production pipelines and performance-focused asset delivery.

Andy Begg

3D Generalist and Environment Artist with professional experience since 2018 across games, VR, and interactive media. Strong full-pipeline skills spanning environment art, modular kit creation, texturing, lighting, animation, and engine integration, with a proven ability to work independently and adapt to different visual styles. Recently shipped Spray Paint Simulator (PC, PlayStation, Xbox, Nintendo Switch), delivering environments, hero assets, optimization, and full Unity implementation. Experienced in Unity, Unreal Engine, and Blender, with additional expertise in VR/AR production pipelines and performance-focused asset delivery.

Available to hire

3D Generalist and Environment Artist with professional experience since 2018 across games, VR, and interactive media. Strong full-pipeline skills spanning environment art, modular kit creation, texturing, lighting, animation, and engine integration, with a proven ability to work independently and adapt to different visual styles.

Recently shipped Spray Paint Simulator (PC, PlayStation, Xbox, Nintendo Switch), delivering environments, hero assets, optimization, and full Unity implementation. Experienced in Unity, Unreal Engine, and Blender, with additional expertise in VR/AR production pipelines and performance-focused asset delivery.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Creatives in the Attic
July 1, 2025 - Present
Built optimised buildings and environment assets for a mobile title. Delivered the first approved assets, setting visual and technical benchmarks for production. Produced realistic football player head busts, including hair and final textures.
Freelance 3D Artist at North Star Video Games
April 1, 2024 - November 1, 2024
Delivered environments, props, vehicles, and paintable hero assets. Owned Unity integration: lighting, materials, LODs, scene structure, performance. Worked closely with the art director and lead programmer, delivering under tight deadlines.
3D Artist at Cognitant Ltd
July 1, 2019 - April 1, 2024
Led 3D pipelines for 20+ VR/AR projects from concept to engine implementation. Created environments, stylised and realistic assets, characters, rigs, and motion-captured animation. Delivered real-time interactive patient education experiences for NHS, pharma, and charity partners.
Freelance 3D Generalist
June 1, 2018 - Present
Delivered 3D assets, environments, tools, and renders for indie studios and VR platforms. Created marketplace-ready assets for Fab, Sketchfab, and CGTrader. Built immersive content for HTC Vive and interactive real-time experiences.
QA Test Engineer at iWin Scotland Ltd
May 1, 2012 - June 1, 2018
Managed QA pipelines for web/mobile titles and coordinated launches with major partners.

Education

3D Computer Animation BSc at West of Scotland university
September 1, 2006 - June 1, 2007
BSc 3D Computer Animation at University of the West of Scotland (UWS)
January 1, 2012 - January 1, 2014
HND 3D Animation at James Watt College
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Education, Media & Entertainment, Software & Internet, Professional Services, Non-Profit Organization