3D Environment Artist / Generalist with professional experience since 2018, creating game-ready environments, props, vehicles, characters, and interactive content for games, VR/AR, and real-time applications. Experienced across the full asset pipeline, from blockout and modelling through texturing, optimisation, lighting, and engine integration in Unity and Unreal Engine. Contributed to shipped commercial projects including Spray Paint Simulator, mobile game productions, and over 20 VR/AR experiences. Specialising in modular environments, hero assets, level dressing, materials, and performance-focused workflows, with strong technical knowledge of LODs, collision, lightmapping, and real-time rendering. Known for quickly understanding project requirements, delivering production-ready assets with minimal revision, and maintaining high quality standards across teams.

Andy Begg

3D Environment Artist / Generalist with professional experience since 2018, creating game-ready environments, props, vehicles, characters, and interactive content for games, VR/AR, and real-time applications. Experienced across the full asset pipeline, from blockout and modelling through texturing, optimisation, lighting, and engine integration in Unity and Unreal Engine. Contributed to shipped commercial projects including Spray Paint Simulator, mobile game productions, and over 20 VR/AR experiences. Specialising in modular environments, hero assets, level dressing, materials, and performance-focused workflows, with strong technical knowledge of LODs, collision, lightmapping, and real-time rendering. Known for quickly understanding project requirements, delivering production-ready assets with minimal revision, and maintaining high quality standards across teams.

Available to hire

3D Environment Artist / Generalist with professional experience since 2018, creating game-ready environments, props, vehicles, characters, and interactive content for games, VR/AR, and real-time applications.

Experienced across the full asset pipeline, from blockout and modelling through texturing, optimisation, lighting, and engine integration in Unity and Unreal Engine. Contributed to shipped commercial projects including Spray Paint Simulator, mobile game productions, and over 20 VR/AR experiences.

Specialising in modular environments, hero assets, level dressing, materials, and performance-focused workflows, with strong technical knowledge of LODs, collision, lightmapping, and real-time rendering. Known for quickly understanding project requirements, delivering production-ready assets with minimal revision, and maintaining high quality standards across teams.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at North Star Video Games
April 1, 2024 - November 1, 2024
Delivered environments, props, vehicles, and paintable hero assets. Owned Unity integration: lighting, materials, LODs, scene structure, performance. Worked closely with the art director and lead programmer, delivering under tight deadlines.
3D Artist at Cognitant Ltd
July 1, 2019 - April 1, 2024
Led 3D pipelines for 20+ VR/AR projects from concept to engine implementation. Created environments, stylised and realistic assets, characters, rigs, and motion-captured animation. Delivered real-time interactive patient education experiences for NHS, pharma, and charity partners.
Freelance 3D Artist at Creatives in the Attic
July 1, 2025 - Present
Built optimised buildings and environment assets for a mobile title. Delivered the first approved assets, setting visual and technical benchmarks for production. Produced realistic football player head busts, including hair and final textures.

Education

3D Computer Animation BSc at West of Scotland university
September 1, 2006 - June 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Education, Media & Entertainment, Software & Internet, Professional Services