AC

Andy Cameron

Available to hire

Portfolio: Website not available.

About

Portfolio: Website not available. Sign in: https://www.twine.net/signup

I am a senior 3D environment artist and game artist with more than 20 years of experience creating assets, level layouts, and visual targets for games across mobile, social sports, and AAA development. I have worked closely with designers and engineers in Unity and Unreal Engine 4, contributed to randomized level generation, and helped set dress levels in collaboration with level design teams.

I also enjoy improving the way teams work. Throughout my career, I have reviewed outsourced art, documented modeling and environment pipelines, established folder structures and naming conventions, trained artists, and coordinated production across disciplines. My shipped game experience includes Game of War, Mobile Strike, Final Fantasy XV: A New Empire, World War Rising, and Crystalborne.

  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Projects · 1

Work experience

Senior 3D Environment Artist · Take-Two InteractiveJul 2022 – Jul 2025 · 3 yrs 1 mo

Worked on an unannounced AAA cross-platform sci-fi ARPG in Unreal Engine 4. Created greybox level layouts for a randomized level generator, helped develop visual targets for project levels, collaborated with design and engineering on new technology, and set dressed levels in close partnership with level designers.

Senior 3D Environment Artist · Green Park SportsMay 2021 – Jul 2022 · 1 yr 3 mos

Created and updated environment assets for a social sports game in Unity. Collaborated with design and engineering on new features and levels, reviewed and updated outsourced art from multiple vendors, documented the outsource and environment pipeline, trained in-house artists, and established environment pipeline folder structures and naming conventions.

3D Artist/Generalist · Machine ZoneFeb 2012 – May 2020 · 8 yrs 4 mos

Created and rendered 3D game assets for multiple top-ten mobile games, trained artists on asset implementation and a proprietary engine, coordinated with other disciplines on new game features, reviewed outsource art for quality and cohesion, documented modeling pipeline practices, and participated in sprint planning to improve production processes.

Education

B.A. Digital Art and Animation · University of Silicon Valley2004 – 2008

Hire Andy Cameron today

Post a job and invite Andy, or contact them directly. No hidden commission.

Post a job