I'm Andrea Sanchez, a sound designer and post-production specialist who blends creativity with technical precision to craft immersive audio for film, games, and interactive media. Based in Monterrey, I enjoy collaborating with directors, composers, and producers to design, edit, and mix soundscapes that bring stories to life. I’m passionate about Foley, dialogue editing, ADR, and evolving audio workflows to deliver polished results on time and on budget. I thrive in collaborative environments, bridging creative ideas with technical workflows to turn concepts into sonic experiences. From live-action trailers to interactive media, I aim to craft convincing atmospheres and clear dialogue through thoughtful design, meticulous editing, and proactive communication with team members and stakeholders.

Andrea Sanchez

I'm Andrea Sanchez, a sound designer and post-production specialist who blends creativity with technical precision to craft immersive audio for film, games, and interactive media. Based in Monterrey, I enjoy collaborating with directors, composers, and producers to design, edit, and mix soundscapes that bring stories to life. I’m passionate about Foley, dialogue editing, ADR, and evolving audio workflows to deliver polished results on time and on budget. I thrive in collaborative environments, bridging creative ideas with technical workflows to turn concepts into sonic experiences. From live-action trailers to interactive media, I aim to craft convincing atmospheres and clear dialogue through thoughtful design, meticulous editing, and proactive communication with team members and stakeholders.

Available to hire

I’m Andrea Sanchez, a sound designer and post-production specialist who blends creativity with technical precision to craft immersive audio for film, games, and interactive media. Based in Monterrey, I enjoy collaborating with directors, composers, and producers to design, edit, and mix soundscapes that bring stories to life. I’m passionate about Foley, dialogue editing, ADR, and evolving audio workflows to deliver polished results on time and on budget.

I thrive in collaborative environments, bridging creative ideas with technical workflows to turn concepts into sonic experiences. From live-action trailers to interactive media, I aim to craft convincing atmospheres and clear dialogue through thoughtful design, meticulous editing, and proactive communication with team members and stakeholders.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Team Lead & Sound Designer at Temporal
November 1, 2024 - June 1, 2025
Led a 4-member audio team to design, implement, and mix audio for a 2D platform game; coordinated tasks in Jira; edited Foley and contributed creative ideas for Foley performance; set deadlines and workflows to ensure timely delivery; contributed to post-production and overall audio quality.
Sound Designer at Running Gun 2025
May 1, 2025 - July 1, 2025
Edited Foley for a 15-minute short film and contributed sound design ideas; collaborated with producer and director; prepared sound assets for submission to RNG 2025.
Foley Editor at Tropic Pictures
March 10, 2025 - March 14, 2025
Edited in the DAW Pro Tools and cleaned with iZotope RX all the footsteps of a 20-minute short film in a 1-week time limit. Gained experience by editing footsteps of people dancing. Released on IMDB and with plans of submitting it to festivals.

Education

Diploma with Honors on Sound Design for Visual Media at Vancouver Film School
June 24, 2024 - June 27, 2025
Class Representative and Class Speaker
Bachelor in Technology and Music Production at Tecnológico de Monterrey
August 16, 2021 - December 18, 2025
Specialization in Sound Design and Postproduction

Qualifications

Nomination for Best Cinematography at RUN N GUN 2025
July 5, 2025 - July 5, 2025
Nomination for Best Cinematography for the project Temporal, where I was the Dialogue Editor and Foley Recordist.
Nomination for Best Writing at RUN N GUN 2025
July 5, 2025 - July 5, 2025
Nomination for Best Writing for the project Temporal, where I was the Dialogue Editor and Foley Recordist.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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