Hi, I’m Anfal Gul, a junior low-poly 3D artist focused on creating game-ready assets in Blender. I enjoy optimizing models for real-time performance and bringing stylized environments and props to life. I recently completed a 3D modeling internship and am pursuing a Bachelor's degree in Electrical Engineering. I’m passionate about delivering quality work within deadlines and collaborating to improve asset quality through feedback.

ANFAL GUL

Hi, I’m Anfal Gul, a junior low-poly 3D artist focused on creating game-ready assets in Blender. I enjoy optimizing models for real-time performance and bringing stylized environments and props to life. I recently completed a 3D modeling internship and am pursuing a Bachelor's degree in Electrical Engineering. I’m passionate about delivering quality work within deadlines and collaborating to improve asset quality through feedback.

Available to hire

Hi, I’m Anfal Gul, a junior low-poly 3D artist focused on creating game-ready assets in Blender. I enjoy optimizing models for real-time performance and bringing stylized environments and props to life.

I recently completed a 3D modeling internship and am pursuing a Bachelor’s degree in Electrical Engineering. I’m passionate about delivering quality work within deadlines and collaborating to improve asset quality through feedback.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Urdu
Advanced

Work Experience

Add your work experience history here.

Education

Bachelor's in Electrical Engineering at National University of Sciences and Technology (NUST CEME)
January 11, 2030 - July 2, 2026
Bachelor's in Electrical Engineering at National University of Sciences and Technology (NUST CEME)
January 11, 2030 - July 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    2D Concept to Low-Poly 3D Environment

    Recreated a 2D concept art design as a stylized low-poly 3D environment using Blender. Focused on preserving the original design while optimizing the models for real-time use. The project involved 3D modeling, UV unwrapping, texturing, lighting, and rendering, with an emphasis on clean topology and game-ready assets.