As a 3D Generalist and Video Game Artist, I specialize in the full development pipeline, leveraging 3ds Max, Blender, ZBrush, and Substance Painter to create high-fidelity, engine-ready assets for Unity and Unreal Engine.
Beyond my core game development expertise, I’m an experienced Graphic Designer focused on developing purpose-driven branding and visual identities. By synthesizing technical proficiency in the Adobe Creative Suite (Ps, Ai, Pr, Ae) with a collaborative, detail-oriented approach, I deliver polished content that bridges the gap between artistic vision and technical execution.
I’m eager to contribute to innovative projects in a friendly, driven environment.
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