3D Artist and VFX generalist with over 16 years of experience creating environments, characters, and visual effects for commercial advertising, independent projects, and interactive media. Experienced across the full 3D production pipeline—from concept modeling and texturing to structural rigging and final compositing—while keeping assets visually polished and optimized. Comfortable bridging creative direction and technical execution: managing schedules under strict deadlines, resolving production bottlenecks, and integrating real-time technologies such as Unreal Engine. Adaptable, self-driven, and collaborative with art directors and clients to turn feedback into clear, actionable requirements.

Anibal da Silva

3D Artist and VFX generalist with over 16 years of experience creating environments, characters, and visual effects for commercial advertising, independent projects, and interactive media. Experienced across the full 3D production pipeline—from concept modeling and texturing to structural rigging and final compositing—while keeping assets visually polished and optimized. Comfortable bridging creative direction and technical execution: managing schedules under strict deadlines, resolving production bottlenecks, and integrating real-time technologies such as Unreal Engine. Adaptable, self-driven, and collaborative with art directors and clients to turn feedback into clear, actionable requirements.

Available to hire

3D Artist and VFX generalist with over 16 years of experience creating environments, characters, and visual effects for commercial advertising, independent projects, and interactive media. Experienced across the full 3D production pipeline—from concept modeling and texturing to structural rigging and final compositing—while keeping assets visually polished and optimized.

Comfortable bridging creative direction and technical execution: managing schedules under strict deadlines, resolving production bottlenecks, and integrating real-time technologies such as Unreal Engine. Adaptable, self-driven, and collaborative with art directors and clients to turn feedback into clear, actionable requirements.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior 3D Artist at Zeta Producciones (Zeta Productora TV)
January 1, 2010 - January 1, 2026
Handled visual development of commercial pieces and VFX for local and international brands. Responsible for the full 3D production cycle including high/low poly modeling, PBR texturing, lighting, structural rigging, animation, and post-production compositing. Managed delivery schedules in a fast-paced advertising environment, ensuring consistent art style and quality standards.
Senior 3D Artist / VFX Senior Artis at Zeta Produetora (zeta produetora.tv)
January 1, 2010 - January 1, 2026
Handled visual development of commercial pieces and VFX for local and international brands. Responsible for the full 3D production cycle including high/low poly modeling, PBR texturing, lighting, structural rigging, animation, and post-production compositing. Managed delivery schedules in a fast-paced advertising environment, ensuring art style consistency and quality standards.
Senior 3D Artist at Zeta Productora (zetaProductora.tv)
January 1, 2010 - January 1, 2026
Desarrollo visual para piezas comerciales y VFX para marcas locales e internacionales. Responsable del ciclo completo de producción 3D: modelado high/low poly, texturizado PBR, iluminación, rigging estructural, animación y composición post-producción. Gestiona entregas y calendario en un entorno publicitario rápido, manteniendo consistencia de estilo y estándares de calidad.
3D Artist & Freelance
January 1, 2009 - Present
Freelance independent work across game development, VR, and interactive architectural visualization. Developed and optimized 3D assets and environments for interactive engines, including mesh optimization for real-time performance. Produced realistic environment renders for real-estate pre-sales and interactive virtual tours. Also created educational 3D medical simulations, translating scientific concepts into accurate anatomical animations.
3D Artist & Freelance (Independent Projects)
January 1, 2009 - Present
Game development: independent design and development of characters and environments for video games, including mesh optimization for interactive engines. VR: development and optimization of 3D assets and environments for immersive experiences. Interactive architectural visualization: realistic environment rendering for real estate pre-sales and interactive virtual tours. Educational projects: production of 3D medical simulations translating scientific concepts into precise anatomical animations.
3D Artist & Freelance at Independent / Freelance projects
January 1, 2009 - Present
Desarrollo de personajes y entornos para videojuegos (Iniciativas independientes), aplicando optimización de mallas para motores interactivos. Desarrollo y optimización de assets y entornos para VR. Renderizado de entornos realistas para visualización arquitectónica e inmobiliaria (pre-ventas) y tours virtuales. Producción de simulaciones médicas 3D, traduciendo conceptos científicos en animaciones anatómicas precisas.

Education

Character Creation for Games at Game Art Institute (Adam Skutt)
January 1, 2016 - July 28, 2026
Introduction to Production Modeling at CG Master Academy (CGMA)
January 1, 2019 - July 28, 2026
Introduction to Maya at CG Master Academy (CGMA)
January 1, 2019 - July 28, 2026
Professional 3D Animation Degree at Instituto Bios
January 1, 2008 - January 1, 2010
Professional 3D Animation Degree at Instituto Bios
January 1, 2008 - January 1, 2010
Character Creation for Games at Game Art Institute (Adam Skutt)
January 1, 2016 - January 1, 2016
Introduction to Production Modeling at CG Master Academy (CGMA)
January 1, 2019 - January 1, 2019
Introduction to Maya at CG Master Academy (CGMA)
January 1, 2019 - January 1, 2019
Professional 3D Animation Degree at Instituto Bios
January 1, 2008 - January 1, 2010
Character Creation for Games at Game Art Institute (Adam Skutt)
January 1, 2016 - August 18, 2026
Introduction to Production Modeling at CG Master Academy (CGMA)
January 1, 2019 - August 18, 2026
Introduction to Maya at CG Master Academy (CGMA)
January 1, 2019 - August 18, 2026

Qualifications

High School Diploma
January 11, 2030 - July 28, 2026
High School Diploma
January 11, 2030 - July 28, 2026
High School Diploma
January 11, 2030 - August 18, 2026

Industry Experience

Media & Entertainment, Gaming, Real Estate & Construction, Education, Healthcare, Computers & Electronics, Other, Professional Services