3D Artist and VFX generalist with over 16 years of experience creating environments, characters, and visual effects for commercial advertising, independent projects, and interactive media. Experienced across the full 3D production pipeline—from concept modeling and texturing to structural rigging and final compositing—while keeping assets visually polished and optimized.
Comfortable bridging creative direction and technical execution: managing schedules under strict deadlines, resolving production bottlenecks, and integrating real-time technologies such as Unreal Engine. Adaptable, self-driven, and collaborative with art directors and clients to turn feedback into clear, actionable requirements.
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