I'm Ann Ryan Weaver, a game designer, programmer, producer, and founder of Harvest Studios. I’ve been making games since I was 12, driven by a fascination with how gameplay, visuals, and sound work together to tell immersive stories. Recently I earned a $5,000 grant from Wichita State University to fund Harvestville: Song of the Ancestress, a narrative-driven farming horror game. I directed and filmed the project, built core gameplay systems, level design, UI frameworks, and tooling using Unity and C#. I earned a Bachelor's degree in Media Arts and Game Design from Wichita State University, where I developed a strong foundation in game design, programming, UI/UX, and multimedia production. I enjoy bridging technical implementation with creative direction to craft expressive, natural interfaces and compelling experiences.

Ann Ryan Weaver

I'm Ann Ryan Weaver, a game designer, programmer, producer, and founder of Harvest Studios. I’ve been making games since I was 12, driven by a fascination with how gameplay, visuals, and sound work together to tell immersive stories. Recently I earned a $5,000 grant from Wichita State University to fund Harvestville: Song of the Ancestress, a narrative-driven farming horror game. I directed and filmed the project, built core gameplay systems, level design, UI frameworks, and tooling using Unity and C#. I earned a Bachelor's degree in Media Arts and Game Design from Wichita State University, where I developed a strong foundation in game design, programming, UI/UX, and multimedia production. I enjoy bridging technical implementation with creative direction to craft expressive, natural interfaces and compelling experiences.

Available to hire

I’m Ann Ryan Weaver, a game designer, programmer, producer, and founder of Harvest Studios. I’ve been making games since I was 12, driven by a fascination with how gameplay, visuals, and sound work together to tell immersive stories.

Recently I earned a $5,000 grant from Wichita State University to fund Harvestville: Song of the Ancestress, a narrative-driven farming horror game. I directed and filmed the project, built core gameplay systems, level design, UI frameworks, and tooling using Unity and C#. I earned a Bachelor’s degree in Media Arts and Game Design from Wichita State University, where I developed a strong foundation in game design, programming, UI/UX, and multimedia production. I enjoy bridging technical implementation with creative direction to craft expressive, natural interfaces and compelling experiences.

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Language

English
Fluent

Work Experience

Game Director, Lead Designer & Programmer at Harvest Studios
October 1, 2022 - Present
Led Harvestville: Song of the Ancestress project; shipped a playable demo; designed and implemented core gameplay systems, level design, UI frameworks, and tools using Unity and C#. Oversaw creative direction, production scheduling, and milestone management over a two-year development period. Tools: Unity, C#, Wwise, Autodesk Maya, Adobe Suite, Trello.
Founder / Game Designer / Programmer / Producer at Harvest Studios
October 1, 2022 - Present
Founded Harvest Studios and led Harvestville: Song of the Ancestress as a narrative-driven farming horror game. Directed and filmed development, designed core gameplay systems, level design, UI frameworks, and tooling in Unity with C#. Oversaw creative direction and production across a multi-year development cycle.
Game Design Representative at Media Arts Club, Wichita State University
August 1, 2018 - May 1, 2025
Represented game design within the Media Arts Club, contributing to project planning, collaborative design, and demonstrations from 2018 through 2025.

Education

Bachelor's degree in Media Arts and Game Design at Wichita State University
August 1, 2018 - May 1, 2025
High School Diploma at Hesston High School
August 1, 2014 - May 1, 2018
Bachelor's degree in Media Arts and Game Design at Wichita State University
August 1, 2018 - May 1, 2025
High School Diploma at Hesston High School
August 1, 2014 - May 1, 2018

Qualifications

Shocker Studios Seed Money Grant
February 1, 2023 - January 5, 2026
Received $5,000 in grant funding to support my video game project, Harvestville: Song of the Ancestress

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Harvestville: Song of the Ancestress

    Harvestville: Song of the Ancestress is the biggest, most ambitious game project I’ve worked on so far. It’s a farming life sim game with a folk horror twist. The game includes a multiple FMVs which were filmed by me. it also features several original music tracks, many of which were recorded with real musicians. Over the course of 3 years, nearly 50 people contributed to the game’s development, most of which were artists and animators. I was responsible for ~95% of the coding, as well as sound design, writing, and filmmaking.