I’m Ann Ryan Weaver, a game designer, programmer, producer, and founder of Harvest Studios. I’ve been making games since I was 12, driven by a fascination with how gameplay, visuals, and sound work together to tell immersive stories.
Recently I earned a $5,000 grant from Wichita State University to fund Harvestville: Song of the Ancestress, a narrative-driven farming horror game. I directed and filmed the project, built core gameplay systems, level design, UI frameworks, and tooling using Unity and C#. I earned a Bachelor’s degree in Media Arts and Game Design from Wichita State University, where I developed a strong foundation in game design, programming, UI/UX, and multimedia production. I enjoy bridging technical implementation with creative direction to craft expressive, natural interfaces and compelling experiences.
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Harvestville: Song of the Ancestress is the biggest, most ambitious game project I’ve worked on so far. It’s a farming life sim game with a folk horror twist. The game includes a multiple FMVs which were filmed by me. it also features several original music tracks, many of which were recorded with real musicians. Over the course of 3 years, nearly 50 people contributed to the game’s development, most of which were artists and animators. I was responsible for ~95% of the coding, as well as sound design, writing, and filmmaking.
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