I bring a well-balanced mix of soft and hard skills to my design process, always approaching problems from multiple perspectives. My design skills lie in using tools to analyze users and understand their cognitive patterns, helping me create accessible solutions. On the technical side, my knowledge of programming languages gives me a solid understanding of what's feasible for developers, allowing me to design within real-world constraints without compromising creativity. Additionally I adapt quickly, which helps me analyze challenges and generate thoughtful solutions efficiently. As a person, I'm a fun and collaborative team player. I believe a positive atmosphere leads to better work. In my free time, I enjoy crafting in all forms—from knitting to jewelry-making.

Anna Galushko

I bring a well-balanced mix of soft and hard skills to my design process, always approaching problems from multiple perspectives. My design skills lie in using tools to analyze users and understand their cognitive patterns, helping me create accessible solutions. On the technical side, my knowledge of programming languages gives me a solid understanding of what's feasible for developers, allowing me to design within real-world constraints without compromising creativity. Additionally I adapt quickly, which helps me analyze challenges and generate thoughtful solutions efficiently. As a person, I'm a fun and collaborative team player. I believe a positive atmosphere leads to better work. In my free time, I enjoy crafting in all forms—from knitting to jewelry-making.

Available to hire

I bring a well-balanced mix of soft and hard skills to my design process, always approaching problems from multiple perspectives. My design skills lie in using tools to analyze users and understand their cognitive patterns, helping me create accessible solutions. On the technical side, my knowledge of programming languages gives me a solid understanding of what’s feasible for developers, allowing me to design within real-world constraints without compromising creativity. Additionally I adapt quickly, which helps me analyze challenges and generate thoughtful solutions efficiently. As a person, I’m a fun and collaborative team player. I believe a positive atmosphere leads to better work.

In my free time, I enjoy crafting in all forms—from knitting to jewelry-making.

See more

Language

English
Advanced
Russian
Fluent
Belarusian
Fluent
Ukrainian
Intermediate
Polish
Beginner

Work Experience

UI Designer (Freelance) at Aviation industry website project
December 1, 2025 - November 10, 2025
Conducted user research and defined target personas, then designed wireframes to align the website with audience needs and goals. Boosted CTR by +22% through strategic layout and color optimization, echoing HubSpot’s finding that contrasting CTAs can deliver ~21% increased engagement. Restructured on-page text to improve readability and pacing, and integrated improvements into the design system.
Product Designer at Game for Visually Impaired Kids (Educational Game)
October 11, 2024 - October 11, 2024
Researched accessibility in game design for visually impaired users; analyzed academic articles and real-world case studies to define user needs and inclusive design principles; designed and 3D-printed 4+ models using a 3D printer; collected feedback from 10+ respondents to refine features, ensuring enhanced accessibility and inclusive user experience.
UX/UI Designer at ESync (Resources Management Platform)
August 31, 2024 - August 31, 2024
Conducted competitive analysis of 5+ similar applications to influence feature implementations; created adaptive mobile version using key principles of table design adaptation and tested this version with 5+ respondents; 68% of respondents indicated they would use the mobile version again. Developed new UI elements and enhanced the design system, integrating them into the existing design system.
UX/UI Designer at StretchIt
June 1, 2023 - June 1, 2023
Designed for mobile accessibility and usability through iterative testing and personas; crafted 4 different proto-personas and conducted research to improve app accessibility for the intended user group. Designed interactive high-fidelity prototypes using Proto Pie, reducing development time by 15%.
UI Designer (Freelance) at Aviation industry website project
December 1, 2025 - November 10, 2025
Selected additional freelance UI design work for aviation sector projects, applying user research, wireframing, and UI improvements to support accessible and engaging digital experiences.
UI Designer at Aviation industry website (Freelance)
December 1, 2025 - November 10, 2025
Conducted user research to define personas and designed wireframes aligned with audience needs. Improved CTA engagement by +22% through layout and color optimization. Re-structured on-page text to improve scanning by reducing block length and optimizing line length for readability.
Product Designer at Educational game project (for visually impaired kids)
October 11, 2024 - October 11, 2024
Researched accessibility in game design for visually impaired users, analyzed academic articles and case studies to define user needs and inclusive design principles. Designed and 3D-printed 4+ models using 3D printing (Tin kerCut). Validated through usability testing with visually impaired users. Collected feedback from 10+ respondents to refine game features for enhanced accessibility and inclusive user experience.
UX/UI Designer at ESync (Resources Management Platform)
August 1, 2024 - August 1, 2024
Conducted competitive analysis of 5+ similar applications; influenced key feature implementations to improve product functionality based on user needs. Created adaptive mobile version using key principles of table design adaptation and tested this version on 5+ respondents (68% would use mobile version again). Developed new UI elements and enhanced design system, integrating them into the existing design system.
UX/UI Designer at StretchIt Fitness Mobile App
June 1, 2023 - June 1, 2023
Designed mobile accessibility and improved usability through iterative testing and personas. Created 4 proto-personas to identify user needs and pain points, that helped me to improve my app accessibility for the purpose of exp and target audience group. Designed interactive high-fidelity prototypes using ProtoPie, reducing development time by 15%.

Education

Master's degree in Digital Design at Amsterdam University of Applied Sciences
September 1, 2024 - July 1, 2025
Bachelor’s degree in Informational Technologies at Vilnius Gediminas Technical University
September 1, 2019 - July 1, 2023
UX/UI Courses at Contented
September 1, 2021 - June 1, 2022
Visual Elements of User Interface Design at Coursera
January 1, 2021 - February 1, 2021
Master’s degree of digital design at Amsterdam University of Applied Sciences
September 1, 2024 - July 1, 2025
Bachelor’s degree in Informational Technologies at Vilnius Gediminas Technical University
September 1, 2019 - July 1, 2023
UX/UI courses at Contented UX/UI
September 1, 2021 - June 1, 2022
Visual Elements of User Interface Design at Coursera
January 1, 2021 - February 1, 2021

Qualifications

Visual Elements of User Interface Design
January 1, 2021 - February 1, 2021
UX/UI Courses
September 1, 2021 - June 1, 2022
Master’s degree of digital design
September 1, 2024 - July 1, 2025
Bachelor’s degree in Informational Technologies
September 1, 2019 - July 1, 2023
UX/UI courses
September 1, 2021 - June 1, 2022
Visual Elements of User Interface Design
January 1, 2021 - February 1, 2021

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services, Other
    paper Animal planet - educational game for visually impaired kids

    As the UX and product designer for this educational toy, I transformed a playful concept into a fully functional product—a wooden box with three habitat zones (air, earth, water) and corresponding 3D-printed animal models. I led the 3D modeling and printing process, ensuring durability, safety, and tactile detail, while designing the interaction flow to make animal recognition through sound and touch both intuitive and delightful. This project reflects my ability to merge product design, sensory engagement, and user-centered thinking into meaningful learning experiences.

    Challenge:
    The main challenge of this product was to design an educational game for visually impaired kids from 4 to 6 years old that could give them a similar experience to the rest of the kids have.

    Outcome:
    Animal Planet is an educational game that teaches kids from 4 to 6 years old. The game is a wooden box with 3 specific zones, which represent different habitats: air, earth, and water. Our team created 3 animal models with tags inside (1 model for each habitat). We decided that for kids, it will be very entertaining and curious to recognize an animal by the sound it makes and by its shape when touched.

    Link: https://www.twine.net/signin

    paper Aviation consultancy website redesign

    Transformed an aviation consultancy website into a clear, user-friendly platform that builds trust with global compliance and regulatory stakeholders. By introducing Kumbh Sans typography, a modular grid, and a minimal, modern UI, I elevated both credibility and accessibility. The refined structure turns complex technical content into an engaging experience, positioning the client as a forward-thinking leader in the aviation industry.

    Link: https://www.twine.net/signin

    paper Easz ring

    Designed Easz—an innovative pair of connected rings that strengthen long-distance relationships through personalized scent and subtle vibrations. My role centered on translating the concept into a tangible product by creating precise 3D models and producing functional prototypes via 3D printing, ensuring both aesthetic appeal and technical feasibility.

    Link: https://www.twine.net/signin

    paper Value workshop - AI based web application

    The Value Workshop Mini-App guides users to explore and understand their core personal values through short AI-led reflections and a gamified “value tournament.” The challenge was to redesign the MVP into a more engaging and emotionally meaningful experience that keeps users motivated to complete the process.

    Link: https://www.twine.net/signin

    paper Esync - corporate planning software

    MY ROLE
    Led the responsive redesign of ESync’s web platform into mobile versio, ensuring seamless usability across smaller devices without sacrificing functionality. Expanded the existing design system with mobile-specific components and applied mobile-first best practices, including optimized table scaling for compact screens. Backed every decision with in-depth research, then validated the final product through moderated usability testing with 5+ participants—gathering both qualitative insights and quantitative metrics to drive measurable improvements.

    ABOUT PROJECT
    This corporate planning software streamlines internal processes, enhancing efficiency and productivity. It centralizes workflows, simplifies tasks, and accelerates operations, improving organizational effectiveness for a more structured, efficient workplace.

    Link: https://www.twine.net/signin