I am a game developer with over 3 years of professional experience in C/C++ and Unreal Engine. I specialize in building optimized, creative gameplay systems, from multiplayer features and AI to responsive UI/UX, always aiming for smooth performance and memorable player experiences. I've contributed to projects ranging from freelance gigs to a published Steam release, leading development for indie titles and large-scale experiments alike. I thrive in collaborative teams, love problem solving, and enjoy turning ambitious concepts into polished, launch-ready experiences.

Anri Khachaturov

I am a game developer with over 3 years of professional experience in C/C++ and Unreal Engine. I specialize in building optimized, creative gameplay systems, from multiplayer features and AI to responsive UI/UX, always aiming for smooth performance and memorable player experiences. I've contributed to projects ranging from freelance gigs to a published Steam release, leading development for indie titles and large-scale experiments alike. I thrive in collaborative teams, love problem solving, and enjoy turning ambitious concepts into polished, launch-ready experiences.

Available to hire

I am a game developer with over 3 years of professional experience in C/C++ and Unreal Engine. I specialize in building optimized, creative gameplay systems, from multiplayer features and AI to responsive UI/UX, always aiming for smooth performance and memorable player experiences.

I’ve contributed to projects ranging from freelance gigs to a published Steam release, leading development for indie titles and large-scale experiments alike. I thrive in collaborative teams, love problem solving, and enjoy turning ambitious concepts into polished, launch-ready experiences.

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Language

Armenian
Fluent
Russian
Fluent
English
Intermediate

Work Experience

Freelance Game Developer at Freelance (International Clients)
May 1, 2023 - November 8, 2025
Worked with international clients to develop multiplayer, AI, UI, and optimization systems.
Game Developer at Oasis
May 1, 2025 - May 1, 2025
Implemented inventory, item interaction, skills, and AI for enemies and bosses.
Gameplay Video Project at GTA Online -style Project
July 1, 2025 - November 8, 2025
Designed large-scale multiplayer open-world systems, life simulator, driving, NPC interactions, and home customization.
Gameplay Video Project at KillSpawn (Multiplayer Shooter)
July 1, 2025 - July 1, 2025
Built multiplayer shooter game with AI system, wave spawning, revive system, shooting mechanics and UI; designed scalable enemy wave progression.
Gameplay Video Project at Phantom Hunt (Asymmetrical Multiplayer Horror)
December 1, 2024 - December 1, 2024
Developed full ghost vs. human asymmetric gameplay system; implemented AI, multiplayer replication, traps and survival mechanics.
Lead Developer at Whispers in the Void
September 1, 2024 - September 1, 2024
Led core mechanics, level design, and UI for the Steam release; coordinated media coverage with YouTubers.
Freelance Game Developer at Freelance
May 1, 2023 - Present
Worked with international clients, developed multiplayer, AI, UI, and optimization systems.
Gameplay Video Project at GTA Online-style Project
July 1, 2025 - Present
Large-scale multiplayer open-world system. Life simulator, driving system, interaction with NPCs and home customization.
Gameplay Video Project at KillSpawn
December 1, 2024 - July 1, 2025
Built multiplayer shooter game (like Battlefield), AI system, wave spawning, revive system, shooting mechanics and UI. Designed scalable enemy wave progression system.
Gameplay Video Project at Phantom Hunt
October 1, 2024 - December 1, 2024
Developed full ghost vs. human asymmetric gameplay system. Implemented AI, multiplayer replication, traps and survival mechanics.
Freelance Game Developer at Self-employed / Freelance
May 1, 2023 - Present
Worked with international clients, developed multiplayer, AI, UI, and optimization systems.
Gameplay Engineer (GTA Online-style Project) at GTA Online-style Project
July 1, 2025 - Present
Large-scale multiplayer open-world system. Life simulator, driving system, interaction with NPCs and home customization.
Developer at KillSpawn (Multiplayer Shooter)
December 1, 2024 - July 1, 2025
Built multiplayer shooter game (like Battlefield), AI system, wave spawning, revive system, shooting mechanics and UI. Designed scalable enemy wave progression system.
Lead Developer at Phantom Hunt (Asymmetrical Multiplayer Horror)
October 1, 2024 - December 1, 2024
Developed full ghost vs. human asymmetric gameplay system. Implemented AI, multiplayer replication, traps and survival mechanics.
Lead Developer at Whispers in the Void (Horror, Steam)
August 1, 2024 - September 1, 2024
Designed and developed all core mechanics, level design, and UI. Achieved media coverage by popular YouTubers.

Education

Programming and Game Development at 42 Yerevan – Programming Campus
January 1, 2024 - May 1, 2025
Programming at 42 Yerevan – Programming Campus
January 1, 2024 - May 1, 2025
Certificate at 42 Yerevan – Programming Campus
January 1, 2024 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services