Available to hire
Hi, I’m Anthony Pollos, an experienced game producer with over four years of expertise in agile development and project management. I enjoy leading teams, managing sprints, and delivering high-quality projects on time. I am skilled in tools like Jira, Confluence, and Scrum methodologies and have led teams in developing games from university projects to published Steam releases.
I thrive in collaborative environments and am passionate about helping teams stay productive and focused on goals. Whether it’s organizing tasks, facilitating communication, or finalizing design decisions, I bring dedication and a proactive approach to every project I work on.
Experience Level
Work Experience
Producer at Grimstone Valley
August 1, 2024 - July 11, 2025Led and produced Bradley University’s Graduate Program game, managing a 7-person team using agile and kanban development practices to ensure timely project delivery. Enhanced team productivity and project tracking by assigning & triaging tasks, updating Jira, organizing A/B tests, and setting goals. Successfully published the project on Steam, working with all members of the team to set goals and expectations for that release.
Production Intern at Volition Games
August 1, 2023 - July 11, 2025Collaborated with Producers and Project Managers on unreleased projects and Saints Row (2022), ensuring alignment with project goals and timelines. Organized and led team meetings, fostering a productive and communicative working environment. Created and maintained sprints in agile development, utilizing Jira and Confluence to track tasks and documentation, ensuring timely completion of project milestones.
Lead Producer at Wicked Wizards
May 1, 2023 - July 11, 2025Led a team of 38 students in Scrum, successfully delivering all project milestones on time and within scope, demonstrating strong project management skills. Managed Jira for task assignment and tracking, ensuring efficient workflow and timely completion of tasks, improving team productivity. Finalized design decisions and kept the project in scope, resulting in a high-quality product that met all expectations laid out by the team.
Education
MS Game Design and Development at Bradley University
January 11, 2030 - July 11, 2025BS Game Design at Bradley University
January 11, 2030 - July 11, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Experience Level
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