Hello everyone! Here is my new 3D model. It’s my first time learning and creating an animal, a red deer. The process was really cool, and I learned XGen interactive grooming along the way. First, I created a base mesh in Maya and then sculpted the details in ZBrush. I did retopology using ZRemesher and corrected topology in Maya. I exported displacement maps from ZBrush, textured the fur and body in Substance Painter, and finally, I learned how to create fur for the deer and completed rendering in Maya.
Check Out the link Below
- 3D Designer
- 3D Modeler
- Character Designer





