Anto Romero Raj

Available to hire

Language

English
Fluent
Tamil
Advanced

Work Experience

3D Generalist at Mango Post
December 5, 2024 - Present
3D Generalist / 3D Artist
January 1, 2019 - January 1, 2022
Developed 3D models, props, and environments for films and digital media, supporting texturing, lighting, and scene integration. Collaborated with leads to implement feedback and delivered high-quality assets on time. Created detailed 3D assets for major Indian feature films.
3D Generalist / Artist
April 1, 2022 - October 1, 2022
Developed 3D assets for games, AR/VR, and blockchain applications, handling end-to-end production from modeling to animation. Focused on real-time optimization, visual consistency, and seamless integration with development pipelines. Developed 3D props, characters, and environments. Managed modeling, texturing, rigging, and animation workflows.
3D Artist
October 1, 2022 - March 1, 2023
Optimized assets using clean topology, LODs, and texture atlases. Collaborated with developers for smooth engine integration. Created interactive animations for immersive AR/VR experience.
3D Visual Artist / Brand Visuals
December 1, 2024 - May 1, 2026
Developed high-quality 3D visuals and promotional videos for brand marketing, handling product modeling, texturing, lighting, and rendering. Created dynamic animations to highlight product features and collaborated with marketing teams to ensure a premium, consistent visual presentation.

Education

M.Voc 3D Animation at Loyola College Chennai
June 9, 2023 - March 7, 2025
M.sc Media Technology at ICAT Design and Media College Chennai
August 13, 2020 - February 4, 2022

Qualifications

M.Voc 3D Animation
June 1, 2023 - March 6, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
    Red Deer

    Hello everyone! Here is my new 3D model. It’s my first time learning and creating an animal, a red deer. The process was really cool, and I learned XGen interactive grooming along the way. First, I created a base mesh in Maya and then sculpted the details in ZBrush. I did retopology using ZRemesher and corrected topology in Maya. I exported displacement maps from ZBrush, textured the fur and body in Substance Painter, and finally, I learned how to create fur for the deer and completed rendering in Maya.

    Check Out the link Below

    https://www.twine.net/signin