3D Artist with 2.5+ years of experience creating production-ready assets for games and VFX. Passionate about realism, creatures, and real-time workflows.
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Hello everyone! Here is my new 3D model. It’s my first time learning and creating an animal, a red deer. The process was really cool, and I learned XGen interactive grooming along the way. First, I created a base mesh in Maya and then sculpted the details in ZBrush. I did retopology using ZRemesher and corrected topology in Maya. I exported displacement maps from ZBrush, textured the fur and body in Substance Painter, and finally, I learned how to create fur for the deer and completed rendering in Maya.
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