Hi there! I'm Anton Tkachenko, a gamer and a narrative designer who loves building immersive worlds, memorable characters, and captivating stories. I enjoy shaping gameplay that invites players to explore and connect with the game’s universe. Over the past five years I’ve worked in game development—from mobile and web games to AAA projects—on pipelines, quests, dialogue, and world-building. Currently I’m focused on delivering rich narratives and gameplay experiences at GSC Game World in Kyiv, collaborating with designers, artists, and engineers to craft immersive environments. I thrive in collaborative teams and enjoy turning creative ideas into polished, player-first experiences.

Anton Tkachenko

Hi there! I'm Anton Tkachenko, a gamer and a narrative designer who loves building immersive worlds, memorable characters, and captivating stories. I enjoy shaping gameplay that invites players to explore and connect with the game’s universe. Over the past five years I’ve worked in game development—from mobile and web games to AAA projects—on pipelines, quests, dialogue, and world-building. Currently I’m focused on delivering rich narratives and gameplay experiences at GSC Game World in Kyiv, collaborating with designers, artists, and engineers to craft immersive environments. I thrive in collaborative teams and enjoy turning creative ideas into polished, player-first experiences.

Available to hire

Hi there! I’m Anton Tkachenko, a gamer and a narrative designer who loves building immersive worlds, memorable characters, and captivating stories. I enjoy shaping gameplay that invites players to explore and connect with the game’s universe. Over the past five years I’ve worked in game development—from mobile and web games to AAA projects—on pipelines, quests, dialogue, and world-building.

Currently I’m focused on delivering rich narratives and gameplay experiences at GSC Game World in Kyiv, collaborating with designers, artists, and engineers to craft immersive environments. I thrive in collaborative teams and enjoy turning creative ideas into polished, player-first experiences.

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Language

English
Advanced
Ukrainian
Fluent
Czech
Intermediate

Work Experience

Narrative Designer at GSC Game World
April 21, 2026 - Present
Narrative Designer at GSC Game World
May 1, 2023 - September 27, 2024
Project: S.T.A.L.K.E.R. 2: Heart of Chornobyl Work done: Created pipelines and quest lines; pitched new encounters and side quests; scripted quest logic; wrote stories, dialogues, and notes; restored GDD documentation and authored new docs; collaborated with dialogue animations; worked with level designers and artists to develop immersive gaming environments. Team: PM, Head of narrative team, 3 team leads, more than 16 narrative designers.
Generalist, Narrative Designer at NEWXEL
October 3, 2021 - December 23, 2022
QA at Ubisoft Kyiv
April 18, 2018 - September 24, 2021
Projects: Assassin's Creed® Odyssey, Assassin's Creed® Odyssey: Discovery Tour, Immortals Fenyx Rising, Skull and Bones. Work done: Provided deep insight into gamers' tastes and desires Provided both functional and statistical feedback as well as subjective and constructive criticism Complex black, white and gray box tests Background writing and implementing test cases Developed testing plans and identifying use cases. Fully versed in complete SDLC Team: PM, 2 Team leads, over 20 QA.

Education

Dentistry at Bogomolets National Medical University
September 5, 2005 - August 26, 2011

Qualifications

Narrative Designer
October 10, 2022 - April 28, 2023
Scriptwriting in Gamedev
August 5, 2024 - January 31, 2025
Quality Assurance
October 1, 2018 - December 14, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet