Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds. I blend a strong art foundation with practical coding knowledge and a law background to approach problems with creativity, precision, and clear communication. I specialize in building environments, props, characters, and level kits, while emphasizing optimization and storytelling in every asset. Over the years, I contributed to Halo 2 Anniversary, Frostborn, Cossacks 3, Space Rogue and other projects at Red Beat Studio in Kyiv. I enjoy collaborating with multicultural teams, continuously learning new tools, and pushing the boundaries of what’s possible in 3D art and game design.

Anton Zhuk

Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds. I blend a strong art foundation with practical coding knowledge and a law background to approach problems with creativity, precision, and clear communication. I specialize in building environments, props, characters, and level kits, while emphasizing optimization and storytelling in every asset. Over the years, I contributed to Halo 2 Anniversary, Frostborn, Cossacks 3, Space Rogue and other projects at Red Beat Studio in Kyiv. I enjoy collaborating with multicultural teams, continuously learning new tools, and pushing the boundaries of what’s possible in 3D art and game design.

Available to hire

Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds. I blend a strong art foundation with practical coding knowledge and a law background to approach problems with creativity, precision, and clear communication. I specialize in building environments, props, characters, and level kits, while emphasizing optimization and storytelling in every asset.

Over the years, I contributed to Halo 2 Anniversary, Frostborn, Cossacks 3, Space Rogue and other projects at Red Beat Studio in Kyiv. I enjoy collaborating with multicultural teams, continuously learning new tools, and pushing the boundaries of what’s possible in 3D art and game design.

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Language

Ukrainian
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

3D-artist, level designer, 3d generalist at Red Beat Studio (Kyiv)
April 1, 2014 - Present
Developed level environments, props, LODs and optimization for Halo 2 Anniversary; created environments, level design, buildings, props, characters and level kits for Frostborn; built assets for Cossacks 3; designed environments and ships for Space Rogue; contributed to various projects with environment design, level design, characters and props; texturing
Assistant Attorney at Saivena-Audit (Kyiv)
October 1, 2012 - March 1, 2014
Legal support, case filing, contract drafting, document translation
Online Consultant at All-Ukrainian Securities Depository JSC (Kyiv)
September 1, 2010 - September 1, 2012
Online consultation of Depository's clients, call center
Assistant Attourney at Saivena-Audit (Kyiv)
October 1, 2012 - March 1, 2014
Legal support, case filing, contract drafting, document translation

Education

Certificate at Autodesk ATC Artclub (Kyiv)
January 1, 2013 - January 1, 2015
Certificate at Anatoly Tverdoi Artschool (Kyiv)
January 1, 2009 - January 1, 2013
Master of Arts at Law Academy of Advocacy of Ukraine, AAU (Kyiv)
January 1, 2005 - January 1, 2011
3D modelling courses (completion standard, professional and ZBrush levels) at Autodesk ATC Artclub (Kyiv)
January 1, 2013 - January 1, 2015
Various art courses at Anatoly Tverdoi Artschool (Kyiv)
January 1, 2009 - January 1, 2013
Master of Arts, Law at Law Academy of Advocacy of Ukraine, AAU (Kyiv)
January 1, 2005 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services