Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds. I blend a strong art foundation with practical coding knowledge and a law background to approach problems with creativity, precision, and clear communication. I specialize in building environments, props, characters, and level kits, while emphasizing optimization and storytelling in every asset.
Over the years, I contributed to Halo 2 Anniversary, Frostborn, Cossacks 3, Space Rogue and other projects at Red Beat Studio in Kyiv. I enjoy collaborating with multicultural teams, continuously learning new tools, and pushing the boundaries of what’s possible in 3D art and game design.
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