Anton Zhuk
Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds.
About
Hi, I’m Anton Zhuk, a multidisciplinary 3D artist and level designer with a passion for creating immersive game worlds. I blend a strong art foundation with practical coding knowledge and a law background to approach problems with creativity, precision, and clear communication. I specialize in building environments, props, characters, and level kits, while emphasizing optimization and storytelling in every asset.
Over the years, I contributed to Halo 2 Anniversary, Frostborn, Cossacks 3, Space Rogue and other projects at Red Beat Studio in Kyiv. I enjoy collaborating with multicultural teams, continuously learning new tools, and pushing the boundaries of what’s possible in 3D art and game design.
- 16 years' experience
- Joined March 2026
Skills· 15
Languages
- UkrainianFluent
- EnglishFluent
- JapaneseIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
Work experience· 4 roles
Developed level environments, props, LODs and optimization for Halo 2 Anniversary; created environments, level design, buildings, props, characters and level kits for Frostborn; built assets for Cossacks 3; designed environments and ships for Space Rogue; contributed to various projects with environment design, level design, characters and props; texturing
Legal support, case filing, contract drafting, document translation
Legal support, case filing, contract drafting, document translation
Education· 6
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