I am a graduate student_Phone details not available. Sign in: https://www.twine.net/signup_) in Engineering in Interactive Technology in Digital Animation. I currently live in Mexico City and have been working in the industry of 3D Modeling, Immersive Experiences, Music Videos, Video Games and Motion Capture Crew. I enjoy working and facing challenges creatively within a team to gain experience and new techniques. I believe in creating incredible things that make the world a better place, which keeps me motivated to continue dreaming and striving for those kinds of opportunities.

Antonio Díaz

I am a graduate student_Phone details not available. Sign in: https://www.twine.net/signup_) in Engineering in Interactive Technology in Digital Animation. I currently live in Mexico City and have been working in the industry of 3D Modeling, Immersive Experiences, Music Videos, Video Games and Motion Capture Crew. I enjoy working and facing challenges creatively within a team to gain experience and new techniques. I believe in creating incredible things that make the world a better place, which keeps me motivated to continue dreaming and striving for those kinds of opportunities.

Available to hire

I am a graduate student_Phone details not available. Sign in: https://www.twine.net/signup_) in Engineering in Interactive Technology in Digital Animation. I currently live in Mexico City and have been working in the industry of 3D Modeling, Immersive Experiences, Music Videos, Video Games and Motion Capture Crew. I enjoy working and facing challenges creatively within a team to gain experience and new techniques.

I believe in creating incredible things that make the world a better place, which keeps me motivated to continue dreaming and striving for those kinds of opportunities.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

3D Environment Artist at Cinetica Studios
October 1, 2022 - June 4, 2024
I was in charge of the environment construction in Unreal Engine, which involved creating stunning and realistic virtual environments for interactive experiences. I utilized the tools and features of the Unreal Engine to design and build the various elements of the environment. Maintained constant communication with the development team and designers to ensure the environment met expectations and requirements. Worked on lighting to create suitable atmospheres with light effects, implemented realistic textures and materials to ensure authentic appearances. Collaborated in motion capture studio preparation including setting up and calibrating capture systems, monitoring and maintaining technical equipment. Created 3D assets, composed environments, handled lighting, integrated particles, added pre-composed effects, and participated in post-production rendering processes using Megascans asset library to enhance realism and narrative coherence.

Education

Engineering in Interactive Technology in Digital Animation at Universidad del Valle de México
August 1, 2017 - December 31, 2021

Qualifications

Cambridge English Entry Level Certificate in ESOL International (Entry 3) Level B1
January 1, 2017 - December 31, 2017

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Retail