I’m a 3D Character Artist from Portugal with over a decade of experience across diverse creative industries, including architectural visualization, 3D printing, and commercial advertising. I hold a degree in Design, and my passion for storytelling, cinema, and the video game world has shaped both my artistic vision and technical approach.
After years of honing my skills in various areas of 3D production, I’m now fully dedicated to pursuing my true passion: 3D Character Art for games. I specialize in creating stylized and realistic characters, with a strong foundation in modeling, sculpting, texturing, and optimizing assets for real-time engines.
I’m always looking to collaborate on inspiring projects and push the boundaries of character creation in the gaming industry.
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