Hi, I'm Antonis Savvidis, a senior XR engineer and Unity expert who loves turning bold ideas into immersive realities. Over the years I've led cross-disciplinary teams to deliver more than 35 VR simulations and a broad range of mobile apps, always focusing on performance, scalability, and polished user experiences. I believe in sharing knowledge and lifting others as I lead, mentoring teams and documenting our processes to enable faster future work. My passion for collaboration and hands-on coding has earned recognition, including an award for fostering camaraderie in the team, and I thrive on solving complex problems with practical, repeatable solutions.

Antonis Savvidis

Hi, I'm Antonis Savvidis, a senior XR engineer and Unity expert who loves turning bold ideas into immersive realities. Over the years I've led cross-disciplinary teams to deliver more than 35 VR simulations and a broad range of mobile apps, always focusing on performance, scalability, and polished user experiences. I believe in sharing knowledge and lifting others as I lead, mentoring teams and documenting our processes to enable faster future work. My passion for collaboration and hands-on coding has earned recognition, including an award for fostering camaraderie in the team, and I thrive on solving complex problems with practical, repeatable solutions.

Available to hire

Hi, I’m Antonis Savvidis, a senior XR engineer and Unity expert who loves turning bold ideas into immersive realities. Over the years I’ve led cross-disciplinary teams to deliver more than 35 VR simulations and a broad range of mobile apps, always focusing on performance, scalability, and polished user experiences.

I believe in sharing knowledge and lifting others as I lead, mentoring teams and documenting our processes to enable faster future work. My passion for collaboration and hands-on coding has earned recognition, including an award for fostering camaraderie in the team, and I thrive on solving complex problems with practical, repeatable solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Solo Freelancer - Project Architect / Lead Developer / Researcher at Various Clients (Ministry of Education & Sports; Moptil; Projologic)
December 1, 2024 - Present
Fully analyzed a PoC puzzle game architecture and designed an effective modular restructuring using Dependency Injection (DI) in 3 phases, so that we can expand it with new features & backend services. Web AR research evaluating 15 Web AR tools and designing my custom workflow for appealing museum experiences.
Senior VR Interactions Developer at Near.io
June 1, 2023 - September 1, 2024
Rapidly prototyped & implemented a VR interaction system under a tight deadline. This was a 2-month contract that was extended due to coding performance. Improved & implemented intuitive networked interactions via Photon PUN 2. Implemented a very performant moving grass solution by skipping Update() methods. Integrated Cognitive3D Analytics into the project. Created a modular/state-machine tutorial for the app. Boosted performance by 17% through targeted optimizations.
Transfr XR Tech Lead (Unity) at Transfr XR
August 1, 2021 - May 1, 2023
Award-winning work for building camaraderie (“Lights Up the Room” award). Onboarded & mentored the growth of 9 outsourced development teams to produce 35 VR training simulations. Performed code reviews on GitHub and succeeded in debugging many issues to ensure on-time releases. Onboarded XR tech leads into the proprietary Unity framework and best practices, achieving high feedback from trainees. Documented the entire process for future needs.
Head of VR & AR Development / Lead Developer at Digital Innovations
February 1, 2020 - July 1, 2021
Led VR/AR development (Caves 3D AR Sights engineering app). Trained installation and provided 7 more proof-of-concept prototypes (XR location-specific). Co-designed applications with the lead designer. Benchmarked and selected technologies/methodologies for each project. Implemented all Unity tasks with modular C# code, optimized for scalability and maintainability; performed 3D model modifications and wrote tech specs for asset creation.
Udacity VR Mentor (Unity) at Udacity
March 1, 2017 - December 1, 2019
Trained and practiced pedagogy methods for effective VR development teaching. Reviewed 200+ Unity, C#, and 360 video projects and earned a 4.93 score (out of 5). Delivered targeted 1:1 student support on Unity (297 appointments, 99.66% confirmed success rate).
Solo Freelancer - Unity Dev / 3D Designer / Tech Advisor at Various Clients
June 1, 2012 - February 1, 2017
Developed Unity apps/games for mobile, desktop & XR; produced 3D renders. Worked with FORTH-ICS Research Center, EXEO, Axinar. Participated in archaeological research with a 3D recreation based on historical photo sources and point clouds; built AR experiences with facial expressions and ARCore; used tools including Git, Jira, Linux, Unity, Blender, and more.

Education

Bachelor of Science (B.S.) in Marketing at International College of Business Studies (ICBS), Greek subsidy of Kingston University (London, UK)
January 11, 2030 - January 9, 2026

Qualifications

Lights Up the Room Award
January 11, 2030 - January 9, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education