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An enthusiastic and technically versatile 3D artist and designer, with hands-on expertise spanning 3D modelling, animation, VR design, motion capture, CGI, and digital fabrication (CAD/CNC). Practising across fine art, fashion, and commercial design contexts, with a portfolio covering CGI, motion graphics, virtual production (Unreal Engine), 3D Gaussian Splatting, and immersive VR tools including Meta Quest 3, Gravity Sketch, and Womp 3D.
Currently lecturing part-time in 3D Design at the London College of Contemporary Arts, running VR workshops and hands-on modelling sessions. Background includes work as a junior 3D artist and studio technician, freelance VFX and motion capture commissions (Rokoko/Xsens), and collaborative creative direction for fashion and music projects. Brings a strong eye for concept-to-execution workflows, from iterative 3D rendering and asset design to final presentation.
Combines technical fluency with a design-thinking approach shaped by a design education background — comfortable moving between fast iterative concept work and polished final output, and skilled at communicating complex 3D/technical processes clearly to varied audiences.
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