_Website not available. Sign in: https://www.twine.net/signup_ An enthusiastic and technically versatile 3D artist and designer, with hands-on expertise spanning 3D modelling, animation, VR design, motion capture, CGI, and digital fabrication (CAD/CNC). Practising across fine art, fashion, and commercial design contexts, with a portfolio covering CGI, motion graphics, virtual production (Unreal Engine), 3D Gaussian Splatting, and immersive VR tools including Meta Quest 3, Gravity Sketch, and Womp 3D. Currently lecturing part-time in 3D Design at the London College of Contemporary Arts, running VR workshops and hands-on modelling sessions. Background includes work as a junior 3D artist and studio technician, freelance VFX and motion capture commissions (Rokoko/Xsens), and collaborative creative direction for fashion and music projects. Brings a strong eye for concept-to-execution workflows, from iterative 3D rendering and asset design to final presentation. Combines technical fluency with a design-thinking approach shaped by a design education background — comfortable moving between fast iterative concept work and polished final output, and skilled at communicating complex 3D/technical processes clearly to varied audiences.

Antzelo Rek, 3D Artist

_Website not available. Sign in: https://www.twine.net/signup_ An enthusiastic and technically versatile 3D artist and designer, with hands-on expertise spanning 3D modelling, animation, VR design, motion capture, CGI, and digital fabrication (CAD/CNC). Practising across fine art, fashion, and commercial design contexts, with a portfolio covering CGI, motion graphics, virtual production (Unreal Engine), 3D Gaussian Splatting, and immersive VR tools including Meta Quest 3, Gravity Sketch, and Womp 3D. Currently lecturing part-time in 3D Design at the London College of Contemporary Arts, running VR workshops and hands-on modelling sessions. Background includes work as a junior 3D artist and studio technician, freelance VFX and motion capture commissions (Rokoko/Xsens), and collaborative creative direction for fashion and music projects. Brings a strong eye for concept-to-execution workflows, from iterative 3D rendering and asset design to final presentation. Combines technical fluency with a design-thinking approach shaped by a design education background — comfortable moving between fast iterative concept work and polished final output, and skilled at communicating complex 3D/technical processes clearly to varied audiences.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

An enthusiastic and technically versatile 3D artist and designer, with hands-on expertise spanning 3D modelling, animation, VR design, motion capture, CGI, and digital fabrication (CAD/CNC). Practising across fine art, fashion, and commercial design contexts, with a portfolio covering CGI, motion graphics, virtual production (Unreal Engine), 3D Gaussian Splatting, and immersive VR tools including Meta Quest 3, Gravity Sketch, and Womp 3D.

Currently lecturing part-time in 3D Design at the London College of Contemporary Arts, running VR workshops and hands-on modelling sessions. Background includes work as a junior 3D artist and studio technician, freelance VFX and motion capture commissions (Rokoko/Xsens), and collaborative creative direction for fashion and music projects. Brings a strong eye for concept-to-execution workflows, from iterative 3D rendering and asset design to final presentation.

Combines technical fluency with a design-thinking approach shaped by a design education background — comfortable moving between fast iterative concept work and polished final output, and skilled at communicating complex 3D/technical processes clearly to varied audiences.

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Language

English
Advanced
Greek, Modern
Advanced

Work Experience

PGCE Secondary D&T Placement (AP2) Teacher at St Marylebone CE School
January 1, 2026 - Present
Planned and delivered KS3 and KS4 Design & Technology, Food Technology, and Textiles (Year 7–11), including chocolate packaging design, felt keyring stitching, sushi making, and vegetable gratin. Supported Year 11 GCSE NEA projects across dye sublimation, 3D printing (PLA, PETG, ABS), laser cutting, 2D CAD with TechSoft Design Tools, and pewter casting using targeted verbal feedback on design development, material choices, and fabrication decisions. Embedded AFL strategies using hinge questions and verbal feedback; used the DT comment bank for skill-focused written feedback and accurate TAN grade reporting. Planned tiered resources and in-lesson adaptations using EHCP, SEND, EAL, PP, and FSM profiles. Managed homework/behaviour via Satchel One, completed virtual Parents’ Evenings, and contributed to ARD meetings to set termly targets.
PGCE Secondary D&T Placement (AP1) Teacher at Dartford Grammar School for Boys
October 1, 2025 - December 31, 2025
Delivered well-structured KS3 lessons aligned to AQA D&T, covering materials, forces, energy, electronics, systems, designing/making skills, iteration, research, CAD/CAM, and prototyping. Demonstrated workshop processes including sanding, filing, cutting, and technical drawing. Adapted teaching using PP, SEN, and EAL data to inform seating plans and created pre-planned and hinge questions to extend challenge and reinforce learning. Supported a form group with pastoral responsibilities and attended whole-school CPD, including a guest lecture on everyday sexism in schools.
VR/3D Design Lecturer (Part-Time) at London College of Contemporary Arts (LCCA)
February 1, 2025 - Present
Delivered hands-on VR workshops using Meta Quest 3 and Gravity Sketch, teaching VR setup, hand tracking, digital sculpting, and exporting via LandingPad. Showed how VR models transition into 3D printing for real-world outputs and explored intersections between VR/3D modelling and fashion, graphics, and design. Supported final pieces exhibited at the end-of-course show.
Art & Crafts Teacher at Thrive After School Club
September 1, 2023 - September 1, 2025
Developed and delivered art workshops for primary-age children focused on hands-on craft techniques, art history, and creative play. Balanced structure with experimental freedom and facilitated collaborative projects supporting teamwork, problem-solving, and self-expression. Built warm, respectful relationships across mixed-age groups and communicated regularly with parents and staff.
Digital Media Teaching Assistant at Sydenham School
September 1, 2022 - June 30, 2023
Assisted in delivering a KS4 digital media curriculum, providing hands-on instruction in Adobe Photoshop, Illustrator, Premiere Pro, After Effects, and Final Cut Pro. Supported students with poster design, video editing, sound design, and short film production from storyboarding and shooting through to final post-production.
Junior 3D Artist at Eskimo Square
June 1, 2020 - September 30, 2021
Produced 3D animations for food and health brand advertising, writing design briefs and presenting mock-ups to agency clients. Edited 3D-rendered EXR sequences in DaVinci Resolve, Premiere Pro, and After Effects, and implemented an ACES colour management workflow for consistent output across formats.
Freelance Artist & Digital Media Specialist
January 1, 2020 - Present
Self-employed digital artist producing motion graphics, CGI, and experimental video for exhibitions, live performances, and advertising. Collaborated with filmmakers, composers, and creative directors (including Goldsmiths, Royal College of Music, and London College of Fashion). Worked with Unreal Engine real-time rendering, Rokoko motion capture, CNC machining, Blender CAD, and 3D printing (PLA and resin).
Studio Technician at Goldsmiths, University of London
April 1, 2018 - May 31, 2019
Set up exhibition spaces for BA Fine Art Degree shows and provided technical support for video installations, projection mapping, and new media works under show-day deadline pressure.

Education

PGCE Secondary D&T (Teacher Training) at Goldsmiths, University of London
January 11, 2030 - July 1, 2026
BA (Hons) Fine Art at Goldsmiths, University of London
January 11, 2030 - January 1, 2020
UAL Level 4 Diploma in Art & Design (Foundation) at Falmouth University
January 11, 2030 - January 1, 2016
Apoylytirio Geniko Lykeiou (High school diploma) at 3rd Lykeio of Nea Smyrni
January 11, 2030 - January 1, 2014

Qualifications

DBS Certificate (Enhanced)
January 11, 2030 - July 31, 2026
Safeguarding Training (TES)
January 11, 2030 - July 31, 2026
Safety First Aid Training
January 11, 2030 - July 31, 2026
Great Britain Sasakawa Foundation Film Grant
January 1, 2025 - July 31, 2026

Industry Experience

Education, Media & Entertainment, Computers & Electronics, Manufacturing, Professional Services