Available to hire
I am an AR/VR engineer with a passion for spatial computing and immersive experiences. I’ve built enterprise-scale simulations and real-time rendering pipelines in Unity, helping clients make faster decisions and trainees react more quickly. I led AR/VR development at IIT Bombay and enjoy turning complex requirements into practical XR solutions that work in the real world.
I thrive in collaborative teams, love mentoring engineers, and am always exploring new ways to apply AR navigation and XR technology to real-world use cases.
Skills
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Language
English
Fluent
Work Experience
Senior Unity Developer at ReviV R – XR Solutions
May 1, 2023 - October 1, 2026Built VR combat reflex training with real-time threat detection; improved reaction speed by 25%. Created software prototypes for military training activities; Ran safety and cognitive training simulations. Delivered AR real estate visualization reducing client decision time by 30%. Engineered workplaces safety and cognitive training simulations.
Unity Developer Intern at ReviV R – XR Solutions
January 1, 2021 - May 1, 2023Built mobile game mechanics and AR/VR simulations. Developed surgical theater and educational physics models. Assisted in performance optimization and physics debugging.
Unity Developer — AR/VR Lead at SCAN (IIT Bombay)
October 1, 2025 - April 1, 2026Led AR/VR simulation architecture at IIT Bombay; mentored engineers in collecting and processing data through immersive simulations.
Junior Unity Developer at ReviVR — XR Solutions
May 1, 2024 - September 1, 2025Delivered enterprise AR/VR solutions including real estate visualization and military VR training, achieving 30% faster client decisions and 25% improved trainee reaction times. Created soft-body and advanced physics simulations for realistic interactions; engineered workplace safety and cognitive training simulations.
Unity Developer Intern at ReviVR — XR Solutions
September 1, 2023 - February 1, 2024Built mobile game mechanics and AR/VR simulation prototypes; assisted in performance optimization and physics debugging across Android, iOS, and PC deployments.
Education
Bachelor of Engineering (B.E.) – Computer Science at University of Mumbai
January 11, 2030 - January 1, 2024BE Computer Engineering at University of Mumbai
January 11, 2030 - January 1, 2024Qualifications
Foundation Deep Dive
January 11, 2030 - February 15, 2026Advanced Physics Simulation
January 11, 2030 - February 15, 2026Mobile Game Optimization
January 11, 2030 - February 15, 2026SLAM & Indoor Positioning Systems
January 11, 2030 - February 15, 2026AR/VR Focus SCAN
January 11, 2030 - February 15, 2026AR Foundation Deep Dive
January 11, 2030 - May 21, 2026SLAM & Indoor Positioning Systems
January 11, 2030 - May 21, 2026Advanced Physics Simulation
January 11, 2030 - May 21, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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