I am a Visual Effects Artist and FX and Lighting Specialist currently studying towards my BFA in Visual Effects at Savannah College of Art and Design. With hands-on internship experience at DNEG in Mumbai and SCAD pro working with BMW Group, I am advancing my skills in Houdini, Maya, Unreal Engine, Cinema 4D, and other industry software. I enjoy collaborating across departments to maintain visual continuity and produce high-quality cinematic visuals. I lead and supervise VFX productions, focusing on FX and lighting workflows, compositing multi-pass render layers, and ensuring seamless integration in post-production pipelines. I am passionate about leveraging real-time software workflows, render farm technologies, virtual production techniques, and the latest rendering engines like Solaris and Karma to optimize workflows and meet production deadlines effectively.

An Va Y Seth I

I am a Visual Effects Artist and FX and Lighting Specialist currently studying towards my BFA in Visual Effects at Savannah College of Art and Design. With hands-on internship experience at DNEG in Mumbai and SCAD pro working with BMW Group, I am advancing my skills in Houdini, Maya, Unreal Engine, Cinema 4D, and other industry software. I enjoy collaborating across departments to maintain visual continuity and produce high-quality cinematic visuals. I lead and supervise VFX productions, focusing on FX and lighting workflows, compositing multi-pass render layers, and ensuring seamless integration in post-production pipelines. I am passionate about leveraging real-time software workflows, render farm technologies, virtual production techniques, and the latest rendering engines like Solaris and Karma to optimize workflows and meet production deadlines effectively.

Available to hire

I am a Visual Effects Artist and FX and Lighting Specialist currently studying towards my BFA in Visual Effects at Savannah College of Art and Design. With hands-on internship experience at DNEG in Mumbai and SCAD pro working with BMW Group, I am advancing my skills in Houdini, Maya, Unreal Engine, Cinema 4D, and other industry software. I enjoy collaborating across departments to maintain visual continuity and produce high-quality cinematic visuals.

I lead and supervise VFX productions, focusing on FX and lighting workflows, compositing multi-pass render layers, and ensuring seamless integration in post-production pipelines. I am passionate about leveraging real-time software workflows, render farm technologies, virtual production techniques, and the latest rendering engines like Solaris and Karma to optimize workflows and meet production deadlines effectively.

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Work Experience

NEG | FX and Lighting Intern at DNEG, Mumbai, India (Hybrid)
August 1, 2024 - August 24, 2025
Produced industry-standard RBD, pyro, and FLIP simulations in Houdini FX under mentorship from the FX department. Leveraged DNEG’s internal render farm services for efficient delivery. Gained hands-on experience with the USD-powered Helix pipeline, enhancing understanding of lighting workflows and inter-departmental collaboration. Applied Solaris and Karma rendering to light scenes, strengthening technical proficiency in modern rendering practices.
3D Designer and Rendering Intern at SCAD pro BMW Group, Savannah, Georgia
April 1, 2024 - August 24, 2025
Developed presentation-ready 3D visualizations for the BMW Group, enhancing the BMW Welt Museum’s spatial project design and executive decision-making. Collaborated with BMW global design representatives to align visual outputs with brand identity and project goals, ensuring technical precision and aesthetic consistency. Streamlined rendering workflows to produce production-ready 3D and motion design assets on schedule for a three-month client project.
VFX Lead (Senior Short Film) - FOAG
May 1, 2025 - August 24, 2025
Led VFX production for 'Fall of a God', overseeing layout, FX, lighting, shading, and rendering using Houdini FX. Composited multi-pass render layers and AOVs in Nuke, ensuring seamless integration and cinematic visual quality. Designed and executed large-scale FX sequences applying render optimization strategies and leveraging render farm resources to meet production deadlines.
FX Supervisor and Compositor (Film) at Landfall
May 1, 2025 - August 24, 2025
Supervised VFX production on set, directing capture and integration of production department assets at the LED Volume stage using virtual production techniques. Created and composited heavy, system intensive CG FX shots in Houdini FX and Nuke, ensuring seamless integration within industry-standard pipelines. Coordinated cross-department collaboration to maintain visual continuity, render optimization, quality control, and delivered high-quality shots on schedule.

Education

BFA - Visual Effects at Savannah College of Art and Design
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education