Hi, I’m Mahmoud Anwar—a game programmer and Unity developer currently studying for a Bachelor of Game Development (HONS) at the University of Wollongong Malaysia. I’m passionate about building cross‑platform games, AR experiences, and robust pipeline tooling, with hands‑on experience in Unity, shader work, front and backend integrations. I enjoy collaborating with teams to deliver immersive gameplay, optimized rendering, and reliable backend systems. I’m always eager to learn new technologies and translate creative ideas into polished, engaging experiences.

Mahmoud Anwar

Hi, I’m Mahmoud Anwar—a game programmer and Unity developer currently studying for a Bachelor of Game Development (HONS) at the University of Wollongong Malaysia. I’m passionate about building cross‑platform games, AR experiences, and robust pipeline tooling, with hands‑on experience in Unity, shader work, front and backend integrations. I enjoy collaborating with teams to deliver immersive gameplay, optimized rendering, and reliable backend systems. I’m always eager to learn new technologies and translate creative ideas into polished, engaging experiences.

Available to hire

Hi, I’m Mahmoud Anwar—a game programmer and Unity developer currently studying for a Bachelor of Game Development (HONS) at the University of Wollongong Malaysia. I’m passionate about building cross‑platform games, AR experiences, and robust pipeline tooling, with hands‑on experience in Unity, shader work, front and backend integrations.

I enjoy collaborating with teams to deliver immersive gameplay, optimized rendering, and reliable backend systems. I’m always eager to learn new technologies and translate creative ideas into polished, engaging experiences.

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Experience Level

Expert
Expert
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Expert
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Advanced

Work Experience

GAME PROGRAMMER INTERN at Double Eleven KL
April 30, 2025 - July 25, 2025
Worked on the development of Rust: Console Edition. Implemented and bug fixed gameplay features across multiple systems. Diagnosed and fixed rendering issues using Razor (PlayStation) and PIX (Xbox) tools. Performed network server/client optimization. Designed, optimized, and implemented HLSL shaders within Unity’s High Definition Render Pipeline (HDRP). Focused on gameplay and graphics optimization.
AR UNITY DEVELOPER at Torum Technology Sdn. Bhd.
May 31, 2024 - July 25, 2025
Developed and launched a workflow to automate app development, creating a prototype AR face tracking application. Implemented Asset Bundles and integrated CDN (S3) for efficient asset management and integrated AWS SDK to streamline asset syncing between Unity and the CDN. Developed AR applications for Android and iOS, including iOS native integration. Created Python automation plugins for Blender to compose 3D NFTs, then exported to Unity Engine.
AUDIO PROGRAMMER at Good Place Games Öu
May 31, 2023 - July 25, 2025
Created immersive sound effects to enhance gameplay experience. Composed original audio for trailer and teaser content. Integrated dynamic audio seamlessly into core gameplay mechanics.
RICKSHAW SURFER at The Wider Collective
March 31, 2024 - July 25, 2025
Implemented deep linking to allow transitions from the client’s app directly into the Unity game. Integrated an API to connect with the client's server, enabling real-time feedback on user playtime duration. Integrated the Firebase SDK to facilitate Google Play Services leaderboard functionality, enhancing competitive gameplay and user engagement.

Education

BACHELOR OF GAME DEVELOPMENT at Wollongong University Malaysia
January 1, 2022 - December 31, 2024

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Education, Professional Services